Date: November 8th 2018, 10AM PST / 17:00 GMT
As the first of Wowza’s Low-Latency Streaming webinar series, join Pete McIntosh, Jamie Sherry and Mac Hill who’ll take you through the basics of streaming protocols so learn why latency isn’t always low and what techniques you can use to reduce it. They’ll also tell you how Wowza’s launched their low-latency product.
Webinar: Mark Schubin’s “Six Centuries of Opera and Media Technology in New York”
Date: 1st November, 2018. 1PM EDT / 10AM PDT / 17:00 GMT
Electronic home entertainment was invented in New York City for opera and so were headphones. The first compatible-color television program seen at home was opera in New York and so was the first bootleg recording. New York’s media technologies for opera date back to the 16th century and in the 21st century include dynamic video warping with depth-plane selection and multi-language live cinema transmissions to all seven continents (first described in a New York newspaper in 1877).
The genesis of much modern tech that we use today in broadcasting – and many business models – had their birth in Opera over a hundred years ago. Find out more!
A 200-ton music synthesizer broadcasting opera music in New York in 1907? An opera lighting dimmer in 1638? Opera for military communications tests?
It may be difficult to believe, but it’s true!
This is a special SMPTE New York-Section National Opera Week webcast event featuring Mark Schubin, esteemed engineer and explainer.
Video: CHUNKY MONKEY – using chunked-encoded chunked-transferred CMAF to bring low latency live to very large scale audiences
Will Law from Akamai proves his chunky credentials by telling us how to achieve very low-latency streaming in his talk at Demuxed 2018.
In the jungle of solutions for low latency live streaming, there are many current options ranging from WebRTC, to proprietary UDP protocols to standard segmented media with ever-shortening segments. This session highlights one of these – chunked-encoded chunked-transferred CMAF – as an optimal and practical confluence of both reach and performance. On the technical side, we’ll investigate the underlying technology, the latency regimes possible, compatibility with legacy players, cachability on delivery networks and player behaviour requirements. Including live demonstrations of several streams on a production network. This talk looks at the standards from DVB and MPEG DASH as well as CDN support. As a sweetener, Will points you at open source code on both the encoder and player side for doing this all yourself.
Speaker:
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Will Law Chief Architect, Media Cloud Engineering Akamai Technologies |
Video: Visual Excellence in Production
In this Tech Talk we shall hear from researchers and vision scientists, how they are ensuring the precision of HDR and colour in image capture.
Today’s imaging technology strives to produce a viewing experience which is, as far as possible, identical with that perceived by the human visual system. Strangely, one limiting factor in high dynamic range (HDR) design has been that existing measurements of the human vision have not been sufficiently accurate. Another of these issues is skin tone: humans are particularly sensitive to skin colour – regarding it as an indicator of well-being. The accurate portrayal of this subtle parameter is therefore particularly important. A further interesting image quality issue is slow motion – here we explore the development of an 8K UHD 240fps camera and slow motion capture and replay server.
Speakers
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Lucien Lenzen Research Assistant Hochschule RheinMain |
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Simon Thompson Project R&D Engineer BBC |
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Patrick Morvan Senior R&D Engineer Technicolor |
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Simon Gauntlett Director of Imaging Standards and Technology Dolby Laboratories |