Video: From WebRTC to RTMP

With the demise of RTMP, what can WebRTC – its closest equivalent – learn from it? RTC stands for Real-Time Communications and hails from the video/voice teleconferencing world. RTC traditionally has ultra-low latency (think sub-second; real-time) so as broadcasters and streaming companies look to reduce latency it’s the obvious technology to look at. However, RTC comes from a background of small meetings, mixed resolutions, mixed bandwidths and so the protocols underpinning it can be lacking what broadcast-style streamers need.

Nick Chadwick from MUX looks at the pros and cons of the venerable RTMP (Real Time Messaging Protocol). What was in it that was used and unused? What did need that it didn’t have? What gap is being left by its phasing out?

Filling these increasing gaps is the focus of the streaming community and whether that comes through WebRTC, fragmented MP4 delivered over web sockets, Low-Latency HLS, Apple’s Low-Latency HLS, SASH, CMAF or something else…it still needs to be fulfilled.

Nick finishes with two demos which show the capabilities of WebRTC which outstrip RTMP – live mixing on a browser. WebRTC clearly has a future for more adventurous services which don’t simply want to deliver a linear channel to sofa-dwelling humans. But surely Nick’s message is WebRTC needs to step up to the plate for broadcasters in general to enable them to achieve <1 second end-to-end latency in a way which is compatible with broadcast workflows.

Watch now!
Speaker

Nick Chadwick Nick Chadwick
Software Engineer,
Mux

Video: Deploying WebRTC In A Low-Latency Streaming Service

WebRTC is an under appreciated streaming protocol with sub-second latency. Several startups are working hard to harness this technology born by Google for use in video conferencing for live streaming.

When you look at the promised latencies, you can see why. CMAF, the lowest-latency protocol for live streaming using HLS-style chunked file delivery is gaining wider adoption and provides a very impressive latency reduction, however it typically stops at between 4 and 2 seconds. To get below a second, WebRTC is almost the only option out there.

In this talk, Millicast CTO Dr. Alex Gouaillard looks at the misunderstandings and misinformation are out there regarding WebRTC. Dr. Alex covers WebRTC now having ABR, using over multiple hops, the testing ecosystem and much more.

Dr. Alex also covers the lessons learnt over the last two years of development and implementation of the standard and finishes by looking to the future which will bring in QUIC, AV1 and Web ASM

Speaker

Alex Gouaillard Alex Gouaillard
Founder & CTO,
Millicast

Video: How to Identify Real-World Playout Options

There are so many ways to stream video, how can you find the one that suits you best? Weighing up the pros and cons in this talk is Robert Reindhardt from videoRx.

Taking each of the main protocols in turn, Robert explains the prevalence of each technology from HLS and DASH through to WebRTC and even Websockets. Commenting on each from his personal experience of implementing each with clients, we build up a picture of when the best situations to use each of them.

Speakers

Robert Reinhardt Robert Reinhardt
CTO,
videoRX

Webinar: Low-Latency CMAF vs. WebRTC

CMAF brings low latency streams of less than 4 seconds into the realms of possibility, WebRTC pushes that below a second – but which is the right technology for you?

Date: June 12th 2019 Time: 11am PST / 2pm EST / 19:00 BST

CMAF represents an evolution of the tried and tested technologies HLS and DASH. With massive scalability and built upon the well-worn tenants of HTTP, Netflix and a whole industry was born and is thriving on these still-evolving technologies. The push to reduce latency further and further has resulted in CMAF which can be used to deliver streams with five to ten times lower latencies.

WebRTC is a Google-backed streaming protocol with the traditional meaning of streaming; it pushes a stream to you a opposed to the HLS-style methods of making small files available for download and reassembly into a stream. One benefit of this is extremely low bitrates of 1 second or less. Used widely by Google Hangouts and Facebook messenger, WebRTC is increasingly an option for more broadcast-style streaming services from live sports & music to gaming and gambling.

Both have advantages and draw-backs so Wowza’s Barry Owen and Anne Balistreri are here to help navigate the ins and outs of both technologies plus answer your questions.

Register now!

Speakers

Barry Owen Barry Owen
VP, Professional Services,
Wowza
Anne Balistreri Anne Balistreri
Product Marketing Manager,
Wowza