Ondemand Webinar
A swift introduction to the IT basics we need to make video over IP work. Utah Scientific’s CTO Scott Barella takes us from subnets to multicast to ST 2110. For those starting out or just trying to remember IT, this short 20 minute video is just the job.
Take this a step further by watching:
Video: ST 2110 basics – RTP Tutorial
Video: Time Compensated Remote Production in the all-IP world
A look at the principles behind remote production and how to use technology to maximise production quality and financial savings.
Given at NAB2017, Ed Calverley looks at how the current standards work is enabling true end-to-end IP-based production and how standards such as SMPTE ST 2110 enable systems to interoperate in a much more flexible way than was possible with SDI. As an example, during the Euro 2016 soccer tournament, a time compensated 2-stage switching solution was frame accurately controlled over a limited-bandwidth link.
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Webinar: IP Workflows and Device Spotlights
Webinar: TUESDAY, NOVEMBER 28, 2017 – 16:00 GMT / 11:00AM PT / 2:00PM ET
IP is taking over, and it’s revolutionizing every step of the online video workflow and delivery chain, from camera to to encoder and beyond.
If you haven’t already embraced it, you will. But how do you make the change, and what are the benefits?
Join Streaming Media as they dive deep into the IP video revolution and what it can do for your business.
Meeting: Are Existing Broadcast Formats Suitable for HDR WCG Content?
Date: Thursday November 30, 2017 – Ample Refreshments from 18:15 GMT for 19:00 start.
Location: Ericsson Television, Strategic Park, Comines Way, Hedge End, Southampton, SO30 4DA. Google Maps
With higher resolution, wider colour gamut and extended dynamic range, the new Ultra High Definition TV (UHD) standards define a container which allows content creators to offer the consumer a much more immersive visual experience. However there are some artefacts noted within the container particularly around HDR material. Olie Bauman outlines why YCrCb are used and the human vision systems response to changes in chroma/luminance and the correlation between R, G and B
As HDR and WCG expand the Colour Volumes he will show why these increased from SD (601) to HD (709) to UHD (2020) and show the difference between PQ (Display Referred) and HLG (Scene Referred) workflows
From this background he will show examples of artefacts due to chroma down-sampling and show the different characteristics – depending on work flow.
He highlights that the problems will become greater as more content exploiting the full UHD container becomes available, requiring additional care and processing in content production and delivery.