On-Demand Webinar: Human Perception Fundamentals – Colour, Contrast & Motion


Thursday February 7th, 10am PST / 1pm EST / 18:00 GMT
Now available on-demand!

There is so much talk about HDR, wide colour gamut (WCG), ‘Better Pixels’ and all the TVs seem to interpolate motion up to 100Hz or above, that it’s good to stop and check we know why all of this matters – and crucially when it doesn’t.

SMPTE’s new ‘Essential Technology Concepts Webcasts’ are here to help and for the first webcast, David Long will look at the fundamentals of colour, contrast and motion in terms of what we actually see.

This promises to be a great talk and, the chances are, even people who ‘know it already’ will be reminded of a thing or two!

Watch now.

Speakers

David Long David Long
Director
RIT Center for Media, Arts, Games, Interaction & Creativity
& MAGIC Spell Studios

Video: IP For Media Webcast Part II

Following on from last week’s post part II is here. Wes Simpson looks at use of IP in Remote Production/Remote Integration (REMI) and finished with a panel discussion including Newtek and Grass Valley, a Belden brand.

This video talks about:

  • Why Broadcasters need networking?
  • Typical Live remote sports broadcast roles
  • Overview of video & audio Signal types
  • HDR & Wide Colour Gamut (WCG)
  • Data (metadata, scripts etc)
  • REMI – Remote Integration, AKA ‘Remote Production’ in Europe.
  • Overview of what tasks can be done at base, what still needs to be done ‘on-site’
  • Uncompressed formats summary (SDI, 2022-6, 2110)
  • Slice-based compression
  • Mezzanine compression
  • TR-01 for carrying JPEG 2000 & audio
  • Bonded Cellular
  • Packetloss & FEC (Forward Error Correction)
  • 2022-7 – route diversity
  • Typical delays
  • Plus a panel discussion

 
Watch now!

Speakers

Wes Simpson Wes Simpson
President,
Telecom Product Consulting
Tom Butts Tom Butts
Content Director,
TV Technology

Video: An overview on 10-bit video — UHD, HDR and Coding Efficiency

In the past few years, the industry has been trying to improve the end user experience to have a higher spatial (pixels), temporal (framerate) and spectral (bitdepth) resolution.

This talk from Vimeo’s Vittorio Giovara and Ronald Bultje from Two Orioles will explore the high-bitdepth element of this improved user experience. Technically, this is usually referred to as 10-bit video, since, historically, the video user experience has been largely based on a 8-bit world. We will explain marketing terms like HDR, UHDTV, explore high bitdepth-support in commonly used video coding software, and showcase how these work together to improve your video coding efficiency and end user experience.

Introduction: Josie Keller (JWPlayer)
Presenters: Vittorio Giovara (Vimeo), Ronald Bultje (Two Orioles)

Meeting: Are Existing Broadcast Formats Suitable for HDR WCG Content?


Date: Thursday November 30, 2017 – Ample Refreshments from 18:15 GMT for 19:00 start.
Location: Ericsson Television, Strategic Park, Comines Way, Hedge End, Southampton, SO30 4DA. Google Maps

With higher resolution, wider colour gamut and extended dynamic range, the new Ultra High Definition TV (UHD) standards define a container which allows content creators to offer the consumer a much more immersive visual experience. However there are some artefacts noted within the container particularly around HDR material. Olie Bauman outlines why YCrCb are used and the human vision systems response to changes in chroma/luminance and the correlation between R, G and B

As HDR and WCG expand the Colour Volumes he will show why these increased from SD (601) to HD (709) to UHD (2020) and show the difference between PQ (Display Referred) and HLG (Scene Referred) workflows

From this background he will show examples of artefacts due to chroma down-sampling and show the different characteristics – depending on work flow.

He highlights that the problems will become greater as more content exploiting the full UHD container becomes available, requiring additional care and processing in content production and delivery.

Register Now