Video: Proper Network Designs and Considerations for SMPTE ST-2110

Networks from SMPTE ST 2110 systems can be fairly simple, but the simplicity achieved hides a whole heap of careful considerations. By asking the right questions at the outset, a flexible, scalable network can be built with relative ease.

“No two networks are the same” cautions Robert Welch from Arista as he introduces the questions he asks at the beginning of the designs for a network to carry professional media such as uncompressed audio and video. His thinking focusses on the network interfaces (NICs) of the devices: How many are there? Which receive PTP? Which are for management and how do you want out-of-band/ILO access managed? All of these answers then feed into the workflows that are needed influencing how the rest of the network is created. The philosophy is to work backwards from the end-nodes that receive the network traffic.

Robert then shows how these answers influence the different networks at play. For resilience, it’s common to have two separate networks at work sending the same media to each end node. Each node then uses ST 2022-7 to find the packets it needs from both networks. This isn’t always possible as there are some devices which only have one interface or simply don’t have -7 support. Sometimes equipment has two management interfaces, so that can feed into the network design.

PTP is an essential service for professional media networks, so Robert discusses some aspects of implementation. When you have two networks delivering the same media simultaneously, they will both need PTP. For resilience, a network should operate with at least two Grand Masters – and usually, two is the best number. Ideally, your two media networks will have no connection between them except for PTP whereby the amber network can benefit from the PTP from the blue network’s grandmaster. Robert explains how to make this link a pure PTP-only link, stopping it from leaking other information between networks.

Multicast is a vital technology for 2110 media production, so Robert looks at its incarnation at both layer 2 and layer 3. With layer 2, multicast is handled using multicast MAC addresses. It works well with snooping and a querier except when it comes to scaling up to a large network or when using a number of switches. Robert explains that this because all multicast traffic needs to be sent through the rendez-vous point. If you would like more detail on this, check out Arista’s Gerard Phillips’ talk on network architecture.

Looking at JT-NM TR-1001, the guidelines outlining the best practices for deploying 2110 and associated technologies, Robert explains that multicast routing at layer 3 works much increases stability, enables resiliency and scalability. He also takes a close look at the difference between ‘all source’ multicasting supported by IGMP version 2 and the ability to filter for only specific sources using IGMP version 3.

Finishing off, Robert talks about the difficulties in scaling PTP since all the replies/requests go into the same multicast group which means that as the network scales, so does the traffic on that multicast group. This can be a problem for lower-end gear which needs to process and reject a lot of traffic.

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Speaker

Robert Welch Robert Welch
Technical Solutions Lead
Arista Networks

Video: Monolithic and Spine-Leaf Architectures

It’s hard to talk about SMPTE 2110 system design without hearing the term ‘spine and leaf’. It’s a fundamental decision that needs to be made early on in the project; how many switches will you use and how will they be interconnected? Deciding is not without accepting compromises, so what needs to be considered?

Chris Lapp from Diversified shares his experience in designing such systems. Monolithic design has a single switch at the centre of the network with everything connected directly to it. For redundancy, this is normally complemented by a separate, identical switch providing a second network. For networks which are likely to need to scale, monolithic designs can add a hurdle to expansion once they get full. Also, if there are many ‘low bandwidth’ devices, it may not be cost-effective to attach them. For instance, if your central switch has many 40Gbps ports, it’s a waste to use many to connect to 1Gbps devices such as audio endpoints.

The answer to these problems is spine and leaf. Chris explains that this is more resilient to failure and allows easy scaling whilst retaining a non-blocking network. These improvements come at a price, naturally. Firstly, it does cost more and secondly, there is. added complexity. In a large facility with endpoints spread out, spine and leaf may be the only sensible option. However, Chris explores a cheaper version of spine and leaf often called ‘hub and spoke’ or ‘hybrid’.

If you are interested in this topic, listen to last week’s video from Arista’s Gerard Philips which talked in more detail about network design covering the pros and cons of spine and leaf, control using IGMP and SDN, PTP design amongst other topics. Read more here.

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Speakers

Chris Lapp Chris Lapp
Project Engineer, SME Routing
Diversified
Wes Simpson Wes Simpson
President, Telcom Product Consulting
Owner, LearnIPVideo.com

Video: Network Design for Live Production

The benefits of IP sound great, but many are held back with real-life concerns: Can we afford it? Can we plug the training gap? and how do we even do it? This video looks at the latter; how do you deploy a network good enough for uncompressed video, audio and metadata? The network needs to deal with a large number of flows, many of which are high bandwidth. If you’re putting it to air, you need reliability and redundancy. You need to distribute PTP timing, control and maintain it.

Gerard Philips from Arista talks to IET Media about the choices you need to make when designing your network. Gerard starts by reminding us of the benefits of moving to IP, the most tangible of which is the switching density possible. SDI routers can use a whole rack to switch over one thousand sources, but with IP Gerard says you can achieve a 4000-square router within just 7U. With increasingly complicated workflows and with the increasing scale of some broadcasters, this density is a major motivating factor in the move. Doubling down on the density message, Gerard then looks at the difference in connectivity available comparing SDI cables which have signal per cable, to 400Gb links which can carry 65 UHD signals per link.

Audio is always ahead of video when it comes to IP transitions so there are many established audio-over-IP protocols, many of which work at Layer 2 over the network stack. Using Layer 2 has great benefits because there is no routing which means that discovering everything on the network is as simple as broadcasting a question and waiting for answers. Discovery is very simple and is one reason for the ‘plug and play’ ease of NDI, being a layer 2 protocol, it can use mDNS or similar to query the network and display sources and destinations available within seconds. Layer 3-based protocols don’t have this luxury as some resources can be on a separate network which won’t receive a discovery request that’s simply broadcast on the local network.

Gerard examines the benefits of layer 2 and explains how IGMP multicast works detailing the need for an IGMP querier to be in one location and receiving all the traffic. This is a limiting factor in scaling a network, particularly with high-bandwidth flows. Layer 3, we hear, is the solution to this scaling problem bringing with it more control of the size of ‘failure domains’ – how much of your network breaks if there’s a problem.

The next section of the video gets down to the meat of network design and explains the 3 main types of architecture: Monolithic, Hub and spoke and leaf and spoke. Gerard takes time to discuss the validity of all these architectures before discussing coloured networks. Two identical networks dubbed ‘Red’ and ‘Blue’ are often used to provide redundancy in SMPTE ST 2110, and similar uncompressed, networks with the idea that the source generates two identical streams and feeds them over these two identical networks. The receiver receives both streams and uses SMPTE ST 2022-7 to seamlessly deal with packet loss. Gerard then introduces ‘purple’ networks, ones where all switch infrastructure is in the same network and the network orchestrator ensures that each of the two essence flows from the source takes a separate route through the infrastructure. This means that for each flow there is a ‘red’ and a ‘blue’ route, but overall each switch is carrying a mixture of ‘red’ and ‘blue’ traffic.

The beauty of using IGMP/PIM for managing traffic over your networks is that the network itself decides how the flows move over the infrastructure. This makes for a low-footprint, simple installation. However, without the ability to take into account individual link capacity, the capacity of the network in general, bitrate of individual flows and understanding the overall topology, there is very control over where your traffic is which makes maintenance and fault-finding hard and, more generally, what’s the right decision for one small part of the network is not necessarily the right decision for the flow or for the network as a whole. Gerard explains how Software-Defined Networking (SDN) address this and give absolute control over the path your flows take.

Lastly, Gerard looks at PTP, the Precision Time Protocol. 2110 relies on having the PTP in the flow, in the essence allowing flows of separate audio and video to have good lip-sync and to avoid phase errors when audio is mixed together (where PTP has been used for some time). We see different architectures which include two grandmaster clocks (GMs), discuss whether boundary clocks (BCs) or transparent clocks (TCs) are the way to go and examine the little security that is available to stop rogue end-points taking charge and becoming grandmaster themselves.

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Speaker

Gerard Phillips Gerard Phillips
Systems Engineer,
Arista