Video: TV Sport Innovation – Staying Ahead of the Game

Sports has always led innovation in many areas of broadcast, but during COVID not only did they have to adapt nearly every workflow and redeploy staff, but they then had to brace to deliver 100 games in 40 days. Gordon Roxburgh sums it up: “I’ve been at Sky twenty years, and I think [these have] been the most challenging six months…we’ve faced.”

In this session from the DTG’s Future Vision 2020 conference, Carl Hibbert from Futuresource Consulting talks to Sky, Arsenal TV and Facebook to find how their businesses have adapted. Melissa Lawton from Facebook explains how their live streaming, both for user-generated footage and produced sport have adapted to the changing needs. When COVID hit, Facebook lost some very valuable content. Their response was to double down on fan engagement, with challenges to fans to create content and also staging events which were produced and commentated as real sports events, but all shots were people at home exercising but being brought into the narrative of an Iron Man competition. Facebook have also invested in their user-facing tools and dashboards to help expose and monitor contribution via live streaming.

Gordon Roxburgh from Sky explains the seachange he’s seen in production. “The first thing was to keep channels on air…and keep staff safe.” They moved rapidly from a fully staffed office to just three or four people on-site and a presenter. In order to mix, they created a Virtual Production suite which allowed people to create content in the cloud.

For content, Gordon says that watch-alongs proved very popular where key sports personalities talk through what they were thinking during key sporting moments. This was just one of the many content ideas that keep programming going until “Project restart” commenced where the whole sports ecosystem asked itself ‘How can we deliver 100 games in 40 days?’ Once they knew the season would start, Gordon says, this opened up a 3-week build period during which BT Media and Broadcast, NEP, NEP Connect and multiple internal departments collaborated to produce rapid turnarounds.

“As an industry, we came together.” The working practices developed at Sky were shared with other major broadcasters who also shared their best practice – always putting staff first. Sky even went to the extent of building a technical space in a large studio floor to keep people apart and co-opted a set of training rooms to become a self-contained graphics unit. These ideas kept graphics operators together but not mixing with the rest of the production.

The view from Arsenal TV is explained by John Dollin. They worked quickly very early on and were able to be back in the office from February. Whilst Arsenal TV doesn’t have the rights to stream live, they produce their programmes live for transmission later. This used to be done in a crowded room but was soon transferred to a virtual mixer in the cloud with remote editors. John highlights the challenge of involving freelancers into the system and providing them with appropriate supervision. More importantly, he feels that their current ability to maintain the pre-covid production quality is due to the continued dedication of certain personnel who are putting in long hours which is not a sustainable situation to be in.

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Speakers

Gordon Roxburgh Gordon Roxburgh
Technical Manager,
Sky Sports
Melissa Lawton Melissa Lawton
Live Sports Production Strategy,
Facebook
John Dollin John Dollin
Senior Product & Engineering Manager,
Arsenal Footballl Club
Carl Hibbert Carl Hibbert
Head of Consumer Media & Technology,
Futuresource Consulting

Video: Live production: Delivering a richer viewing experience

How can large sports events keep an increasingly sophisticated audience entertained and fully engaged? The technology of sports coverage has pushed broadcasting forwards for many years and there’s no change. More than ever there is a convergence of technologies both at the event and delivering to the customers which is explored in this video.

First up is Michael Cole, a veteran of live sports coverage, now working for the PGA European Tour and Ryder Cup Europe. As the event organisers – who host 42 golfing events throughout the year – they are responsible for not just the coverage of the golf, but also a whole host of supporting services. Michael explains that they have to deliver live stats and scores to on-air, on-line and on-course screens, produce a whole TV service for the event-goers, deliver an event app and, of course run a TV compound.

One important aspect of golfing coverage is the sheer distances that video needs to cover. Formerly that was done primarily with microwave links and whilst RF still plays an important part of coverage with wireless cameras, the long distances are now done by fibre. However as this takes time to deploy each time and is hard to conceal in otherwise impeccably presented courses, 5G is seeing a lot of interest to validate its ability to cut rigging time and costs along with making the place look tidier in front of the spectators.

Michael also talks about the role of remote production. Many would see this an obvious way to go, but remote production has taken many years to slowly be adopted. Each broadcaster has different needs so getting the right level of technology available to meet everyone’s needs is still a work in progress. For the golfing events with tens of trucks, and cameras, Michael confirms that remote production and cloud is a clear way forward at the right time.

Next to talk is Remo Ziegler from VizRT who talks about how VizRT serves the live sports community. Looking more at the delivery aspect, they allow branding to be delivered to multiple platforms with different aspect ratios whilst maintaining a consistent look. Whilst branding is something that, when done well, isn’t noticed by viewers, more obvious examples are real-time, photo-realistic rendering for in-studio, 3D graphics. Remo talks next about ‘Augmented Reality’, AR, which can be utilised by placing moving 3D objects into a video making them move and look part of the picture as a way of annotating the footage to help explain what’s happening and to tell a story. This can be done in real time with camera tracking technology which takes into account the telemetry from the camera such as angle of tilt and zoom level to render the objects realistically.

The talk finishes with Chris explaining how viewing habits are changing. Whilst we all have a sense that the younger generation watch less live TV, Chris has the stats showing the change from people 66 years+ for whom ‘traditional content’ comprises 82% of their viewing down to 16-18 year olds who only watch 28%, the majority of the remainder being made up from SCOD and ‘YouTube etc.’.

Chris talks about the newer cameras which have improved coverage both by improving the technical ability of ‘lower tier’ productions but also for top-tier content, adding cameras in locations that would otherwise not have been possible. He then shows there is an increase in HDR-capable cameras being purchased which, even when not being used to broadcast HDR, are valued for their ability to capture the best image possible. Finally, Chris rounds back on Remote Production, explaining the motivations of the broadcasters such as reduced cost, improved work-life balance and more environmentally friendly coverage.

The video finishes with questions from the webinar audience.

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Speakers

Michael Cole Michael Cole
Chief Technology Officer,
PGA European Tour & Ryder Cup Europe
Remo Ziegler Remo Ziegler
Vice President, Product Management, Sports,
Vizrt
Chris Evans Chris Evans
Senior Market Analyst,
Futuresource Consulting