Patrick Debois summarises the world of low-latency players from his perspective of wanting to deploy his own solution.
Low- and ultra low-latency is an emerging market in the sense that there are few standards and getting the solutions working at scale and across all platforms is difficult and is a ‘work in progress’. As such, selecting a player is a compromise and there are many issues at play.
Patrick covers the following aspects:
- DIY vs ‘as a service’ models
- Different methods of ingest (replacing RTMP?)
Platform support & SDK size
- Synchronised play.
- Ad support
- Stream protection
- Redundancy & Load testing
- Load testing
- Streaming costs & pricing models
- Network compatibility of non-HTTP-based solutions
- ABR support
- Debug options and detecting stream failure
- Quality analytics & monitoring support
CTO & Co-founder,