Video: How IP is Revolutionising Sports Video Production

IP Production is very important for sports streaming including esports where its flexibility is a big plus over SDI infrastructure. This panel discusses NDI, SMPTE ST 2110

eSports, in particular, uses many cameras, Point-of-video cameras, PC outputs and the normal camera positions needed to make a good show, so a technology like NDI really helps keeps costs down – since every SDI port is expensive and takes space – plus it allows computer devices to ‘natively’ send video without specific hardware.

NDI is an IP specification from Newtek (now owned by VizRT) which can be licenced for free and is included in Ross, VizRT, Panasonic, OBS, Epiphan and hundreds more. It allows ultra-low-latency video at 100Mbps or low-latency video at 8Mbps.

The panel discusses the right place and use for NDI compared to SDI. In the right places, networking is more convenient as in stadia. And if you have a short distance to run, SDI can often be the best plan. Similarly, until NDI version 4 which includes timing synchronisation, ST 2110 has been a better bet in terms of synchronised video for ISO recordings.

For many events which combine many cameras with computer outputs, whether it be computers playing youtube, Skype or something else, removing the need to convert to SDI allows the production to be much more flexible.

The panel finishes by discussing audio, and taking questions from the floor covering issues such as embedded alpha, further ST 2110 considerations and UHD workflows.

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Speakers

Philip Nelson Philip Nelson
President,
Nelco Media
Mark East Mark East
Chief Problem Solver,
090 Media
Victor Borachuk Victor Borachuk
Director/Executive Producer
JupiterReturn
Jack Lave Jack Lavey
Operations Technician,
FloSports
Jon Raidel Jon Raidel
Technical Operations Manager,
NFL Networks

Video: Bandwidth Prediction in Low-Latency Chunked Streaming

How can we overcome one of the last, big, problems in making CMAF generally available: making ABR work properly.

ABR, Adaptive Bitrate is a technique which allows a video player to choose what bitrate video to download from a menu of several options. Typically, the highest bitrate will have the highest quality and/or resolution, with the smallest files being low resolution.

The reason a player needs to have the flexibility to choose the bitrate of the video is mainly due to changing network conditions. If someone else on your network starts watching some video, this may mean you can no longer download video quick enough to keep watching in full quality HD and you may need to switch down. If they stop, then you want your player to switch up again to make the most of the bitrate available.

Traditionally this is done fairly simply by measuring how long each chunk of the video takes to download. Simply put, if you download a file, it will come to you as quickly as it can. So measuring how long each video chunk takes to get to you gives you an idea of how much bandwidth is available; if it arrives very slowly, you know you are close to running out of bandwidth. But in low-latency streaming, your are receiving video as quickly as it is produced so it’s very hard to see any difference in download times and this breaks the ABR estimation.

Making ABR work for low-latency is the topic covered by Ali in this talk at Mile High Video 2019 where he presents some of the findings from his recently published paper which he co-authored with, among others, Bitmovin’s Christian Timmerer and which won the DASH-IF Excellence in DASH award.

He starts by explaining how players currently behave with low-latency ABR showing how they miss out on changing to higher/lower renditions. Then he looks at the differences on the server and for the player between non-low-latency and low-latency streams. This lays the foundation to discuss ACTE – ABR for Chunked Transfer Encoding.

ACTE is a method of analysing bandwidth with the assumption that some chunks will be delivered as fast as the network allows and some won’t be. The trick is detecting which chunks actually show the network speed and Ali explains how this is done and shows the results of their evaluation.

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Speaker

Ali C. Begen Ali C. Begen
Technical Consultant and
Computer Science Professor

Webinar: How 5G Will Change Broadcast

5G is in key focus as we approach IBC and few are more invested in it than BT/EE in the UK. TVB Europe gives the platform to Matt Stagg from BT to explain what 5G means to them.

Date: 22nd August, 15:00 BST

Topics will include:

– How can 5G be used for remote production?
– What does network slicing mean for production process?
– What impact will 5G have on traditional pay-TV? Will it help operators find a bigger audience as they fight against the streaming services?
– Will 5G see consumers become more interested in virtual reality?
– Could 5G see the death of broadband?
– How far away is 6G?

Register now!

Speaker

Matt Stagg Matt Stagg
Director of Mobile Strategy,
BT Sport

Video: The Past, Present and Future of AV1

AV1 has strong backing from tech giants but is still seldom seen in the wild. Find out what the plans are for the future with Google’s Debargha Mukherjee.

Debargha’s intent in this talk is simple: to frame a description of what AV1 can do and is doing today in terms of the history of the codec and looking forward to the future and a potential AV2.

The talk starts by demonstrating the need for better video codecs not least of which is the statistic that by 2021, 81% of the internet’s traffic is expected to be video. But on top of that, there is a frustration with the slow decade-long refresh process which is traditional for video codecs. In order to match the new internet landscape with fast-evolving services, it seemed appropriate to have a codec which, not only delivered better encoding but also saw a quicker five-year refresh cycle.

As a comparison to the royalty-free AV1, Debargha then looks at VP9 it is deployed. Furthermore, VP10 who’s development was stopped and diverted into the AV1 effort which is then the topic for the next part of the talk; the Alliance for Open Media, the standardisation process and then a look at some of the encoding tools available to archive the stated aims.

To round off the description of what’s presently happening with AV1 trials of VP9, HEVC and AV1 are shown demonstrating AV1s ability to improve compression for a certain quality. Bitmovin and Facebook’s tests are also highlighted along with speed tests.

Looking, now, to the future, the talk finishes by explaining the future roadmap for hardware decoding and other expected milestones in the coming years plus the software work such as SVT-AV1 and DAV1D for optimised encoding and decoding. With the promised five-year cycle, we need to look forward now to AV2 and Debargha discusses what it might be and what it would need to achieve.

Watch now!
Speaker

Debargha Mukherjee Debargha Mukherjee
Principal Software Engineer,
Google