Video: Simplifying OTT Video Delivery With SCTE 224

Life used to be simple; you’d fire up your camera, point it at a presenter and it would be fed to the transmitter network. When on-going funding came into play, we wanted each transmitter to be able to show local ads and so, after many years, SCTE-35 was born to do exactly that. In today’s world, however, simply telling a transmitter when to switch doesn’t cut it. To deliver the complex workflows that both linear and OTT delivery demand, SCTE 224 has arrived on the scene which provides very comprehensive scheduling and switching.

Jean Macher, from Harmonic explains this need for SCTE 224 and what it delivers. For instance, a lot of SCTE 224 is devoted to controlling the US-style blackouts where viewers close to a sports game can’t watch the game live. Whilst this is relatively easy to deal within the US for local terrestrial transmitters, in OTT, this is a new ability. Traditionally, geo-location of IP addresses is needed for this to work where each IP address is registered against a provider. If this provider is Chinese, then at the very least, you should be able to say that this IP address is in China. However, for ISPs who have an interest in the programming, they can bring in to effect their own data in order to have very accurate geolocation data.

SCTE 224, however, isn’t just able blackouts. It also transmits accurate, multi-level, schedule information which helps to schedule complex ad breaks providing detailed, frame-accurate, local ad insertion.

It shouldn’t be thought that SCTE 35 and SCTE 224 are mutually exclusive. SCTE 35 can provide very accurate updates to unscheduled programmes and delays, where the 224 information still carries the rich metadata.

To finish up the talk, Jean looks at a specific example of the implementation and how SCTE 224 has been updated in recent years.

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Speakers

Jean Macher Jean Macher
Director, Market Development – Broadcast
Harmonic Inc.

Video: Streaming Live Events: When it must be alright on the night

Live Streaming is an important part of not only online viewing, but increasingly of broadcast in general. It’s well documented that live programming is key to keeping linear broadcast’s tradition of ‘everyone watching at once’ which has been diluted – for both pros and cons – by non-linear viewing in recent years.

This panel, as part of IBC’s Content Everywhere, looks at the drivers behind live streaming, how it’s evolving and its future. Bringing together ultra-low-latency platform nanocosmos with managed service provider M2A Media and video player specialists Visual On, Editor of The Broadcast Knowledge, Russell Trafford-Jones starts the conversation asking what gamification is and how this plays in to live streaming.

nanocosmos’s Oliver Lietz explains how gamification is an increasing trend in terms of not only monetising existing content but is a genre in and of itself providing content which is either entirely a game or has a significant interactive element. With such services, it’s clear that latency needs to be almost zero so his company’s ability to deliver one-second latency is why he has experience in these projects.

We hear also from VisualOn’s Michael Jones who explains the low-latency service they were involved in delivering. Here, low-latency CMAF was used in conjunction with local synced-screen technology to ensure that not only was latency low, but second screen devices were not showing video any earlier/later than the main screen. The panel then discussed the importance of latency compared to synchronised viewing and where ultra-low latency was unnecessary.

Valentijn Siebrands from M2A talks about the ability to use live streaming and production in the cloud to deliver lower-cost sports events but also deliver new types of programming. Valentijn then takes us into the topic of analytics, underlining the importance of streaming analytics which reveal the health of your platform/infrastructure as much as the analytics which are most usually talked about; those which tell you the quality of experience your viewers are having and their activities on your app.

The talk concludes with a look to the future, talking about the key evolving technologies of the moment and how they will help us move forward between now and IBC’s Content Everywhere Hub in 2021.

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Speakers

Oliver Lietz Oliver Lietz
CEO & Founder,
nanocosmos
Michael Jones Michael Jones
Former SVP and Head of Business Development,
VisualOn Inc
Valentijn Siebrands Valentijn Siebrands
Solutions Architect,
M2A Media
Russell Trafford-Jones Russell Trafford-Jones – Moderator
Manager, Support & Services – Techex
Executive Member – IET Media Technical Network

Video: Engineering a Live Streaming Workflow for Super Bowl LIII


Super Bowl 53 has come and gone with another victory for the New England Patriots. CBS Interactive responsible for streaming of this event built a new system to deal with all the online viewers. Previously they used one vendor for acquisition and encoding and another vendor for origin storage, service delivery and security. This time the encoders were located in CBS Broadcast Centre in New York and all other systems moved to AWS cloud. Such approach gave CBS full control over the streams.

Due to a very high volume of traffic (between 30 and 35 terabits) four different CDN vendors had to be engaged. A cloud storage service optimized for live streaming video not only provided performance, consistency, and low latency, but also allowed to manage multi-CDN delivery in effective way.

In this video Krystal presents a step-by-step approach to creating a hybrid cloud/on premise infrastructure for the Super Bowl, including ad insertion, Multi-CDN delivery, monitoring and operational visibility. She emphasizes importance of scaling infrastructure to meet audience demands, taking ownership of end to end workflow, performing rigorous testing and handling communication across multiple teams and vendors.

You can download the slides from here.

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Speaker

Krystal Mejia Krystal Mejia
Software Engineer,
CBS Interactive

Video: SCTE-35 In-band Event Signalling in OTT


SCTE-35 has been used for a long time in TV to signal ad break insertions and other events and in recent years has been evolved into SCTE-104 and SCTE-224. But how can SCTE-35 be used in live OTT and what are the applications?

The talk starts with a look at what SCTE is and what SCTE-35 does – namely digital program insertion. Then the talk moves on to discuss the most well-known, and the original, use case of local ad insertion. This use case is due to the fact that ads are sold nationally and locally so whereas the national ads can be played from the playout centre, the local ads need to be inserted closer to the local transmitter.

Alex Zambelli, Principal Product Manager at Hulu, then explains the message format in SCTE along with the commands and descriptors giving us an idea of what type of information can be sent and how it might be structured. Looking then to applying this to OTT, Alex continues to look at SCTE-224 which defines how to signal SCTE-35 in DASH.

For those who still use HLS rather than DASH, Alex looks at a couple of different ways of using this with Apple, perhaps unsurprisingly, preferring a method different from the one recommended by SCTE.

The talk finishes with a discussion of the challenges of using SCTE in OTT applications.
See the slides

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Speaker

Alex Zambelli Alex Zambelli
Principal Product Manager,
Hulu