Meeting: Applications of perceptual psychology and neuroscience to audio engineering problems

Date: 29th January, 18:30 GMT
Location: University of York, Department of Theatre, Film and Television

The AES North of England invite Cleopatra Pike and Amy V. Beeston to talk about how human psychology and neuroscience are involved in the design of many audio products. Firstly, they can be used to determine whether the products suit the needs of the people they aim to serve. ‘Human-technology interaction’ research is conducted to ascertain how humans respond to audio products – where they help and where they hinder. However, issues remain with this research, such as getting reliable reports from people about their experience.

Secondly, psychology and neuroscience can be used to solve engineering problems via ‘human inspired approaches’ (e.g. they can be used produce robots that listen like humans in noisy environments). To fulfil this aim audio engineers and psychologists must determine the biological and behavioural principles behind how humans listen. However, the human hearing system is a black-box which has developed over years of evolution. This makes understanding and applying human principles to technology challenging.

This evening hosts a discussion on some of the benefits and issues involved in an interdisciplinary approach to developing audio products. We include examples from our research investigating how machine listeners might simulate human hearing in compensating for reverberation and spectral distortion, how machine listeners might achieve the perceptual efficiency of humans by optimally combining multiple senses, and how the input from tests on humans can be used to optimise the function of hearing aids.

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Meeting: IP in Broadcast


Meeting: 17th Jan 2018 | 17:00 | 8 Golden Square, Soho W1F 9HY
An exclusive presentation and demonstration to help you get to grips with Precision Time Protocol (PTP) and IP workflows from Daniel Boldt (Head of Software Development, Meinberg) and Nikolaus Kerö (General Manager, Oregano Systems).

If you’re thinking about upgrading to an all-IP studio workflow, traditional synchronisation techniques like black burst and tri-level sync will have to be replaced with a packet-based method in order to make best use of the new single, shared medium. PTP is ideally suited to this, and the SMPTE 2059 standard has helped define and tailor PTP to the needs of the broadcasting industry.

Of course, planning, configuration and continuous monitoring are essential for every studio’s mission critical applications, especially if you’re upgrading to an IP-based infrastructure. As part of an in-depth presentation around PTP and IP workflow, Daniel and Nikolaus will be discussing their experiences of working with the new technologies, and comparing different PTP-enabled topologies. They’ll also provide a real-world demonstration of IP-based applications to showcase the performance of PTP under varying network conditions, and highlight its pitfalls, which could affect availability and accuracy further down the line. As standard, there’ll be drinks so you can network and discuss all the evening’s topics with everyone afterwards.

What to expect…
5pm Registration.
5.30pm Presentation begins.
8pm Drinks and networking.

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Meeting: Are Existing Broadcast Formats Suitable for HDR WCG Content?


Date: Thursday November 30, 2017 – Ample Refreshments from 18:15 GMT for 19:00 start.
Location: Ericsson Television, Strategic Park, Comines Way, Hedge End, Southampton, SO30 4DA. Google Maps

With higher resolution, wider colour gamut and extended dynamic range, the new Ultra High Definition TV (UHD) standards define a container which allows content creators to offer the consumer a much more immersive visual experience. However there are some artefacts noted within the container particularly around HDR material. Olie Bauman outlines why YCrCb are used and the human vision systems response to changes in chroma/luminance and the correlation between R, G and B

As HDR and WCG expand the Colour Volumes he will show why these increased from SD (601) to HD (709) to UHD (2020) and show the difference between PQ (Display Referred) and HLG (Scene Referred) workflows

From this background he will show examples of artefacts due to chroma down-sampling and show the different characteristics – depending on work flow.

He highlights that the problems will become greater as more content exploiting the full UHD container becomes available, requiring additional care and processing in content production and delivery.

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Meeting: Narrative in Live Sports Broadcasting with BT Sport


Location: Loughborough University London, Here East, Off Waterden Road, Queen Elizabeth Olympic Park, E20 3BS

An evening with BT Sport’s Live Match Director, Séan Hughes, examines narrative in televised sport looking at Champions League games such as Bayern Munich V Arsenal, Barcelona V Manchester City and much more. If you enjoy sport commentary, sport broadcasting or if you have an interest in the business of Sport, this insightful event is for you.

Live sports broadcasting is the longest unscripted drama on television. Players, managers and fans play a key role in delivering the story of the game, with no script or predetermined outcome. With millions of pounds riding on every move, the story of sport can change in a second. BT Sport has pioneered a number of innovations to the narration and storytelling of sport. The BT Sport App, UHDTV and Dolby Atmos deliver a first-rate visual and sonic experience.

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