Following on from last week’s post part II is here. Wes Simpson looks at use of IP in Remote Production/Remote Integration (REMI) and finished with a panel discussion including Newtek and Grass Valley, a Belden brand.
This video talks about:
Why Broadcasters need networking?
Typical Live remote sports broadcast roles
Overview of video & audio Signal types
HDR & Wide Colour Gamut (WCG)
Data (metadata, scripts etc)
REMI – Remote Integration, AKA ‘Remote Production’ in Europe.
Overview of what tasks can be done at base, what still needs to be done ‘on-site’
“If she can see it, she can be it,” is the catch phrase of the Geena Davis Institute on Gender in Media. The issue being if she’s not seeing it, it’s almost impossible to convince a young woman that a career in STEM is even fathomable.
For us in the broadcast industry, it’s clear there is a lot to do and this is work that needs to be done at all ages. Please, take it upon yourself do to something this year, however small, to address the gender imbalance in broadcast.
A recent study related to me by a science teach fresh back from a conference found that if girls hadn’t become interested in science by the age of 6, then when they come to choose their exam choices at 14 and beyond, they were vastly less likely to choose STEM topics. However, many are interested yet put off by all sorts of factors later on – many of which can be addressed.
When women feature in film and TV, this directly influences real people. The Hunger Games’s Katniss Everdeen was “the major cause of waiting lists for archery lessons from coast to coast.” a few years ago. In 2018 a study was released on ‘The Scully Effect’, about the real world effect of Dana Scully from The X-Files: Of the women surveyed, “63% say Scully increased their confidence that they could excel in a male-dominated profession.”
In this talk at the SMPTE ATC, Krystle Penhall, takes us through these studies, examines the problems in STEM today and how IBM and the aerospace industry have tried to counteract the problems they face.
Using microservices is a way of architecting your software platform to be nimble, simple and is just as applicable to on-premise platforms as cloud. As scaling is important for OTT providers, it’s not surprising that much work is being done in the OTT sector to utilise microservice architectures.
Even companies that are not yet actively operating on a microservices architecture are looking for vendors who at least have a strategy to cater to it for the future. This session will examine the core benefits (including redundancy, dev ops, scalability, and self-healing), the different approaches (including containerisation and orchestration via Docker, Kubernetes, and Mesos, as well as native microservices models like Erlang), and the complexities of migrating a generic architecture to a microservices architecture.
This panel covers:
Why is OTT so suited to microservices?
How microservices enable companies to be flexible to changing customer demands
Limelight, Streaming Video Alliance and Videonet come together to discuss the introduction of WebRTC’s sub-second latency for live streaming which is opening the way for a ‘better-than-broadcast’ experience – enabling new ways to engage viewers and monetise them.
WebRTC provides real-time video delivery and can now be implemented in a CDN environment for large-scale distribution and has extremely low latency.
This webinar covers:
Making WebRTC part of your workflow
Compression, DRM & ad insertion
Innovation opportunities for broadcasters and challenger OTT providers
Special focus on increasing viewer engagement
creating new revenue streams.
New business partnerships
Optimisation for multiscreen television & connected TV devices
Akamai brings together GamesBeat, Ubisoft and Gen.G to talk about how to monetise esports. Gen.G runs esports teams, Ubisoft makes games, GamesBeat reviews games and Akamai delivers esports streaming. So together they have a pretty good idea of the industry!
Questions covered are:
What are the current esports revenue models?
Where is the bulk of revenue coming from today?
What lessons can be learned from traditional sports models?
How does Monetisation differ between East and West?
SNMP has long been widely used in the broadcast industry and is a great example of the industry using a technology which is there but has never quite satisfied all the needs not least security. Here, Rob Shakir and Carl Lebsack from Google explain their dissatisfaction with SNMP and tell of the system, gRPC, Google has written and implemented in response to stream telemetry at a high frequency. As larger facilities move to uncompressed essences over IP, this should solve a number of issues for the broadcast industry.
This talk given at NANOG 73 covers:
The requirement for time-accurate data collection
The need for finer granularity
Inability of SNMP to contain large amounts of data
In a continuing series of videos which dig deeper than just saying ‘hooray, IP is great’, we look at the onerous task of actually planning and deploying a whole building’s worth of 2110. From the IPShowcase at IBC 2018, Ultich Voigt from Qvest Media explains how they helped Swiss public broadcaster SRG/SSR to build their new facility – the TPC Sports, News & Technology centre.
Ulrich looks at how functions can be centralised and/or consolidated and whilst he talks of the technology standards in use, the highlight here are the workflows achieved.
Aims of the project
Technical Goals and Standards
How they got experience in using IP ahead of the project
Testing planning & issues rectification
Deciding whether to go ‘Full IP’ and what that means
Date: Tuesday Jan 29th, 2018 11am PT / 2pm ET / 19:00 GMT
In this webinar Limelight discuss some of the challenges with delivering low latency video and take a deeper dive to look at what causes latency, the WebRTC protocol and how Limelight Networks delivers real-time streaming at global scale.
Topics that will be discussed during this webinar include:
Challenges delivering low-latency video
Various approaches for reducing latency (small chunk HLS, peer-to-peer, WebRTC)
Encoding and codecs
Stream access and security
How to implement interactivity into live streaming video
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