Video: Delivering for Large-Scale Events

From event to event it’s not a surprise that streaming traffic increases, but this look at the Wolrd Cup 2018 shows a very sharp rise beating many expecatations. Joachim Hengge tells us what hte World Cup looked like from Akamai’s perspective.

Joachim takes us through the stats for streaming the World Cup where they peaked at 23Tbps of throuhgput with nearly 10 million concurrent viewers. The bandwidth was significantly higher than the last World Cup but looking at the data, we can learn a few more things about the market.

After looking at a macth-by-match breakdown we look at a sytsem architecture for one customer who delivered the World Cup to highlight the importance of stable content ingest, latency and broadcast quality. Encoding and packaging into HLS with 4-second chunks were tasks done on site with the rest happening within Akamai and being fed to other CDNs. Joachim pulls this together into three key recommendations for anyone looking at streaming large events before delvingin to some Sweden-specific streaming stats where over 81% of feeds were played back at the highest quality.

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Free registration required

This talk is from Streaming Tech Sweden, an annual conference run by Eyevinn Technology. Videos from the event are available to paid attendees but are released free of charge after several months. As with all videos on The Broadcast Knowledge, this is available free of charge after registering on the site.

Speaker

Joachim Hengge Joachim Hengge
Senior Product Manager, Media Services,
Akamai

Video: HDR Formats and Trends

As HDR continues its slow march into use, its different forms both in broadcast and streaming can be hard to keep track of and even differentiate. This talk from the Seattle Video Tech meetup aims to tease out these details. Whilst HDR has long been held up as a perfect example of ‘better pixels’ and many have said they would prefer to deploy HD video plus HDR rather than moving in to UHD at the same time as introducing HDR, few have followed through.

Brian Alvarez from Amazon Prime Video starts with a very brief look at how HDR has been created to sit on top of the existing distribution formats: HLS, DASH, HEVC, VP9, AV1, ATSC 3.0 and DVB. The way it does this is in a form based on either HLG or PQ.

Brian takes some time to discuss the differences between the two approaches to HDR. First off, he looks at HLG which is an ARIB standard freely available, though still with licencing. This standard is, technically, backwards compatible with SDR but most importantly doesn’t require metadata which is a big benefit in the live environment and simplifies broadcast. PQ is next, and we hear about the differences in approach from HLG with the suggestion that this gives better visual performance than HLG. In the PQ ecosystem, Brian works through the many standards explaining how they differ and we see that the main differences are in in colour space and bit-depth.

The next part of the talk looks at the, now famous, venn diagrams (by Yoeri Geutskens) showing which companies/products support each variant of HDR. This allows us to visualise and understand the adoption of HDR10 vs HLG for instance, to see how much broadcast TV is in PQ and HLG, to see how the film industry is producing exclusively in PQ and much more. Brian comments and gives context to each of the scenarios as he goes.

Finally a Q&A session talks about displays, end-to-end metadata flow, whether customers can tell the difference, the drive for HDR adoption and a discussion on monitors for grading HDR.

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Speaker

Brian Alvarez Brian Alvarez
Principal Product Manager,
Amazon Prime Video

Video: How Libre Can you Go?


Many companies would love to be using free codecs, unencumbered by patents, rather than paying for HEVC or AVC. Phil Cluff shows that, contrary to popular belief, it is possible stream with free codecs and get good coverage on mobile and desktop.

Phil starts off by looking at the codecs available and whether they’re patent encumbered with an eye to how much of the market can actually decode them. Free codecs and containers like WebM, VP8 etc. are not supported by Safari which reduces mobile penetration by half. To prove the point, Phil presents the results of his trials in using HEVC, AVC and VP8 on all major browsers.

Whilst this initially leaves a disappointing result for streaming with libre codecs on mobile, there is a solution! Phil explains how an idea from several years ago is being reworked to provide a free streaming protocol MPAG-SASH which avoids using DASH which is itself based on ISO BMFF which is patent encumbered. He then explains how open video players like video.js can be modified to decode libre codecs.

With these two enhancements, we finally see that coverage of up to 80% on mobile is, in principle, possible.

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Speakers

Phil Cuff Phil Cluff
Streaming Specialist,
Mux

Video: Deploying CMAF In 2019

It’s all very good saying “let’s implement CMAF”, but what’s implemented so far and what can you expect in the real world, away from hype and promises? RealEyes took the podium at the Video Engineering Summit to explain.

CMAF represents an evolution of the tried and tested technologies HLS and DASH. With massive scalability and built upon the well-worn tenants of HTTP, Netflix and a whole industry was born and is thriving on these still-evolving technologies. CMAF stands for the Common Media Application Format because it was created to allow both HLS and DASH to be implemented in one common standard. But the push to reduce latency further and further has resulted in CMAF being better known for it’s low-latency form which can be used to deliver streams with five to ten times lower latencies.

John Gainfort tackles explaining CMAF and highlights all the non-latency-related features before then tackling its low-latency form. We look at what it is (a manfest) and where it came from (ISO BMFF before diving in to the current possibilities and the ‘to do list’ of DRM.

Before the Q&A, John then moves on to how CMAF is implemented to deliver low-latency stream: what to expect in terms of latency and the future items which, when achieved, will deliver the full low-latency experience.

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Speaker

John Gainfort John Gainfort.
Development Manager,
RealEyes