Video: Planning an ST 2110 infrastructure

In a continuing series of videos which dig deeper than just saying ‘hooray, IP is great’, we look at the onerous task of actually planning and deploying a whole building’s worth of 2110. From the IPShowcase at IBC 2018, Ultich Voigt from Qvest Media explains how they helped Swiss public broadcaster SRG/SSR to build their new facility – the TPC Sports, News & Technology centre.

Ulrich looks at how functions can be centralised and/or consolidated and whilst he talks of the technology standards in use, the highlight here are the workflows achieved.

Topics covered:

  • Aims of the project
  • Technical Goals and Standards
  • How they got experience in using IP ahead of the project
  • Testing planning & issues rectification
  • Deciding whether to go ‘Full IP’ and what that means
  • Dealing with immature product market
  • Vendor partnerships
  • Tendering & more!

 
Watch now!

Speakers

Ulrich Voigt Ulrich Voigt
Head of Design,
Qvest Media GmBH.

Webinar: Technical Deep Dive: How to Deliver Live Video Streams with Sub-Second Latency


Date: Tuesday Jan 29th, 2018 11am PT / 2pm ET / 19:00 GMT
 

In this webinar Limelight discuss some of the challenges with delivering low latency video and take a deeper dive to look at what causes latency, the WebRTC protocol and how Limelight Networks delivers real-time streaming at global scale.
Topics that will be discussed during this webinar include:
  • Challenges delivering low-latency video
  • Various approaches for reducing latency (small chunk HLS, peer-to-peer, WebRTC)
  • Encoding and codecs
  • Stream access and security
  • How to implement interactivity into live streaming video

Speakers

Ernest Russell Ernest Russell
Technical Product Marketing Manager
Limelight Networks

Video: The Business Benefits of IMF to a Global Production System

In this talk from Andy Wilson at Northern Waves 2018, we find that IMF, the Interoperable Master Format is not just about technology, but if anything it’s more about improving workflows today with an eye to being the foundation of future workflows and business models.
Doctor Who’s 50th Anniversary release which needed 106 versions for its simultaneous worldwide release forms the example which shows how IMF helps broadcasters reduce duplicate copies, support versioning workflows, maintain quality and much more.

 

 

Mastering as a new route to save storage, costs and time – as well as look at automation as part of the process. This introductory session outlines the business benefits and use-cases that the DPP have developed with global broadcasters and online players.

Andy covers:

  • What IMF is?
  • The role of SMPTE and the DPP
  • How IMF helps the versioning workflow
  • Duplication & Storage Reduction
  • Maintaining Quality
  • It’s use with NHK’s 8K Rushes
  • Supporting Long-term Monetisation
  • Applicability to Cloud-based MAM
  • Future potential Workflows

Watch now!

Speaker

Andy Wilson Andy Wilson
Industry Principal – Media, Dropbox
Former Head of Business Development, DPP

Webinar: Esports Goes Mainstream

Date: Thursday 24th January, 16:00 GMT

Esports continues to be on the rise and is being picked up by ‘traditional’ broadcasters like ESPN. These broadcasters may well play a role in diversifying the sport beyond the predominantly young male audience which would benefit the sport and the viewer alike. Esports has also gained a place in the 2022 Asian Games alongside more usual sports like badminton, cycling and Judo.

Here on the site we featured, last year, this look behind the scenes in the transmission gallery at an esports event clearly showing that they are making TV just like anyone else. As we wrote at the time
Esports is gaining more and more mindshare of broadcast-focused companies – and for good reason. As you watch event the setup, you’ll see why Presteigne sponsor the UK eSports awards. As you watch their gallery and spot familiarly-shaped equipment, you’ll see why the industry is increasingly taking note.” Check it out.

Here, some of the industry’s leading participants explain how esports is transforming live content and reaching new audiences as it crosses into the mainstream and catches the attention of the biggest media businesses.

In this webinar you’ll learn about:
• How esports is outgrowing traditional sports, reaching a global audience of 590 million by 2020, more than half of millennials
• The growing value of esports media rights and the opportunities for broadcasts and content platforms
• The esports ecosystem of teams, events, leagues, games publishers and platforms
• The role of live production technology to produce esports events for a huge international audience

Register now!

Speakers

Wouter Sleijffers Wouter Sleijffers
CEO,
Fnatic
Dhaval Ponda Dhaval Ponda
Global Sales Head Media Services,
Tata Communications
Ivan Danishevsky Ivan Danishevsky
Founder,
ESCharts.com & ESM.one
Martin Wyatt Martin Wyatt
Head of Partner Relationships,
Gfinity
Robert Ambrose Robert Ambrose
Moderator,
Managing Consultant,
High Green Media