Video: IP For Broadcast, Colour Theory, AI, VR, Remote Broadcast & More


Today’s video has a wide array of salient topics from seven speakers at SMPTE Toronto’s meeting in February. Covering Uncompressed IP networking, colour theory & practice, real-time virtual studios and AI, those of us outside of Toronto can be thankful it was recorded.

Ryan Morris from Arista (starting 22m 20s) is the first guest speaker and kicks off with though-provoker: showing the uncompressed bandwidths of video, we see that even 8K video at 43Gb/s is much lower than the high-end network bandwidths available in 400Gbps switch ports available today with 800Gbps arriving within a couple of years. That being said, he gives us an introduction to two of the fundamental technologies enabling the uncompressed IP video production: Multicast and Software-Defined Networking (SDN).

Multicast, Ryan explains is the system of efficiently distributing data from one source to many receivers. It allows a sender to only send out one stream even if there are a thousand receivers on the network; the network will split the feed at the nearest common point to the decoder. This is all worked out using the Internet Group Message Protocol (IGMP) which is commonly found in two versions, 2 and 3. IGMP enables routers to find out which devices are interested in which senders and allows devices to register their interest. This is all expressed by the notion of joining or leaving a multicast group. Each multicast group is assigned an IP address reserved by international agreement for this purpose, for instance, 239.100.200.1 is one such address.

Ryan then explores some of the pros and cons of IGMP. Like most network protocols each element of the network makes its own decision based on standardised rules. Though this works well for autonomy, it means that there no knowledge of the whole system. It can’t take notice of link capacity, it doesn’t know the source bandwidth, you can guess where media will flow, but it’s not deterministic. Broadcasters need more assurance of traffic flows for proper capacity planning, planned maintenance and post-incident root cause analysis.

Reasons to consider SDN over IGMP

SDN is an answer to this problem. Replacing much of IGMP, SDN takes this micro-decision making away from the switch architecture and replaces it with decisions made looking at the whole picture. It also brings an in important abstraction layer back to broadcast networks; engineers are used to seeing X-Y panels and, in an emergency, it’s this simplicity which gets things back on air quickly and effectively. With SDN doing the thinking, it’s a lot more practical to program a panel with human names like ‘Camera 1’ and allow a take button to connect it to a destination.

Next is Peter Armstrong from THP who talks about colour in television (starting 40m 40s). Starting back with NTSC, Peter shows the different colour spaces available from analogue through to SD then HD with Rec 709 and now to 3 newer spaces. For archiving, there is an XYZ colour space for archival which can represent any colour humans can see. For digital cinema there is DCI-P3 and with UHD comes BT 2020. These latter colour spaces provide for display of many more colours adding to the idea of ‘better pixels’ – improving images through improving the pixels rather than just adding more.

Another ‘better pixels’ idea is HDR. Whilst BT 2020 is about Wide Colour Gamut (WCG), HDR increases the dynamic range so that the brightness of each pixel can represent a brightness between 0 and 1000 NITs, say instead of the current standard of 0 to 100. Peter outlines the HLG and PQ standards for delivering HDR. If you’re interested in a deeper dive, check out our library of articles and videos such as this talk from Amazon Prime Video. or this from SARNOFF’s Norm Hurst.

ScreenAlign device from DSC Labs

SMPTE fellow and founder of DSC Laboratories, David Corley (56m 50s), continues the colour theme taking us on an enjoyable history of colour charting over the past 60 years up to the modern day. David explains how he created a colour chart in the beginning when labs were struggling to get colours correct for their non-black and white film stock. We see how that has developed over the years being standardised in SMPTE. Recently, he explains, they have a new test card for digital workflows where the camera shoots a special test card which you also have in a digital format. In your editing suite, if you overlay that file on the video, you can colour correct the video to match. Furthermore, DSC have developed a physical overlay for your monitor which self-illuminates meaning when you put it in front of your monitor, you can adjust the colour of the display to match what you see on the chart in front.

Gloria Lee (78m 8s) works for Graymeta, a company whose products are based on AI and machine learning. She sets the scene explaining how broadly our lives are already supported by AI but in broadcast highlights the benefits as automating repetitive tasks, increasing monetisation possibilities, allowing real-time facial recognition and creating additional marketing opportunities. Gloria concludes giving examples of each.

Cliff Lavalée talks about ‘content creation with gaming tools’ (91m 10s) explaining the virtual studio they have created at Groupe Média TFO. He explains the cameras the tracking and telemetry (zoom etc.) needed to ensure that 3 cameras can be moved around in real-time allowing the graphics to follow with the correct perspective shifts. Cliff talks about the pros and cons of the space. With hardware limiting the software capabilities and the need for everything to stick to 60fps, he finds that the benefits which include cost, design freedom and real-time rendering create an over-all positive. This section finishes with a talk from one of the 3D interactive set designers who talks us through the work he’s done in the studio.

Mary Ellen Carlyle concludes the evening talking about remote production and esports. She sets the scene pointing to a ‘shifting landscape’ with people moving away from linear TV to online streaming. Mary discusses the streaming market as a whole talking about Disney+ and other competitors currently jostling for position. Re-prising Gloria’s position on AI, Mary next looks further into the future for AI floating the idea of AI directing of football matches, creating highlights packages, generating stats about the game, spotting ad insertion opportunities and more.

Famously, Netlflix has said that Fortnite is one of its main competitors. And indeed, esports is a major industry unto itself so whether watching or playing games, there is plenty of opportunity to displace Netflix. Deloitte Insights claim 40% of gamers watch esports events at least once a week and in terms of media rights, these are already in the 10s and 100s of millions and are likely to continue to grow. Mary concludes by looking at the sports rights changing hands over the next few years. The thrust being that there are several high profile rights auctions coming up and there is likely to be fervent competition which will increase prices. Some are likely to be taken, at least in part, by tech giants. We have already seen Amazon acquiring rights to some major sports rights.

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Speakers

Ryan Morris Ryan Morris
Systems Engineer,
Arista
Gloria Lee Gloria Lee
VP, Business Development
Graymeta Inc.
Mary Ellen Carlyle Mary Ellen Carlyle
SVP & General Manager,
Dome Productions
Cliff Lavalée Cliff Lavalée
Director of LUV studio services,
Groupe Média TFO
Peter Armstrong Peter Armstrong
Video Production & Post Production Manager,
THP
David Corley David Corley
Presiedent,
DSC Labs

Video: State of IP Video Networking & Distribution


Andy Bechtolsheim from ARISTA Networks gives us an in-depth look at the stats surrounding online streaming before looking closer to home at uncompressed SMPTE ST 2110 productions within the broadcaster premises. Andy tracks the ascent of online streaming with over 60% of internet traffic being video. Recently, the number of consumer devices which have been incorporating streaming functions, whether a Youtube/Netflix app or a form of gaming live streaming has only continued to grow. Within 5 years, it’s estimated that each US household, on average, will be paying for over three and a quarter SVOD subscriptions.

SARS-CoV-2 has had its effect on streaming with Netflix already achieving their 2023 subscriber number targets and the 8-month-old Disney+ already having over 50 million subscribers over the 15 territories they had launched in by May; it’s currently forecast that there will be 1.1 billion SVOD subscriptions in 2025 globally.

The television still retains pride of place in the US both in terms of linear TV share and the place to consume video in general, but Andy shows that the number of households with a subscription to linear TV has dropped over 17% and will likely below 25% by 20203. As he draws his analysis to a close, he points out how significant an effect age has on viewing. Two years ago viewing of TV by over 65s in the US had increased by 8% whereas that of under 24s had fallen by a half.

An example of the incredible density available using IP to route video.

The second part of Andy’s keynote talk at the 2020 EBU Network Technology Seminar covers The Future of IP Networking. In this, he summarises the future developments in network infrastructure, IP production and remote production. Looking at the datacentre, Andy shows that 2017 was the inflexion point where 100G networking took over 40G in deployed numbers. The next big stop, 400G, has just started to take off but is early and may not make 100G numbers for a while. 800 gig links are forecast to start being available in 2022. This is enabled, asserts Andy, by the exponential growth in speed of the underlying chips within switches.

Andy shows us an example of a 1U switch which has a throughput of over 1024 UHD streams. If we compare this with a top-end SDI router solution, we see that a system that can switch 1125×1125 3G HD signals takes two 26RU racks. Taking 4 signals per UHD signal, the 1U switch has 3.6 times the throughput than a 52U SDI system. He then gives a short primer on 400G standards such as 400G for fibre, copper etc. along with the distance they will reach.

Now looking towards The New IP Television Studio Andy lays out how many SDI streams you can get into 100G and 400G links. For standard 3G HD, 128 will fit into 400G. Andy discusses the reduction in size of routers and of cabling before talking about examples such as CBC. Finally, he points out that with fibre, round trip times for 1000km can be as low as 10ms meaning that, any European event can be covered by remote production using uncompressed video such as the FIS World Ski Championships. We’ve seen, here on The Broadcast Knowledge that even if you can’t use uncompressed video, using JPEG XS is a great, low-latency way of linking 2110 workflows and achieving remote production.

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Speakers

Andy Bechtolsheim Andy Bechtolsheim
Founder,
ARISTA Networks

Video: Benefits of IP Systems for Sporting Venues

As you walk around any exhibitions there seems to be a myriad of ‘benefits’ of IP working, many of which don’t resonate for particular use cases. Only the most extraordinary businesses need all of the benefits, so in this talk, Imagine Communication’s John Mailhot discusses how IP helps sports venues.

John sets the scene by separating out the function of OB trucks and the ‘inside production’ facilities which have a whole host of non-TV production to do including driving scoreboards, displays inside the venue, replays and importantly has to deal with over 250 events a year, not all of which will have an OB truck.

We see that the scale that IP can work at is a great benefit as many signals can fit down one fibre and 2022-7 seamless switching can easily provide full redundancy for every fibre and SFP. This is a level of redundancy which is simply not seen in SDI systems. With stadia being very large, necessitating cable runs of over 500m, the fact that IP needs fewer cables overall is a great benefit.

John shows an example of an Arista switch only 7U in height which provides 144x 100G ports meaning it could support over 4000 inputs and 4000 outputs. Such density is unprecedented and for OB trucks can be a dealbreaker. For sports venues, this can also be a big motivator but also allow more flexibility in distributing the solution rather than relying on a massive central interconnect with a 1100×1100 SDI router in a central CTA.

TV is nothing without audio and the benefits to audio in 2110 are non trivial since with the audio being split off from the video, we are no longer limited to dealing with just 16 channels per video and de-embedding from a video frame any time we want to touch it.

Timing is an interesting benefit. I say this because, whilst PTP can end up being quite complex compared to black and burst, it has some big benefits. First off, it can live in the same cables as your data where as black and burst requires a whole separate cable infrastructure. PTP also allows you to timestamp all essences which helps with lip-sync throughout your workflow.

John leads us through some examples of how this works for different areas finishing by summing up the relevant benefits such as scalability, multi-format, space efficient, and timing amongst others.

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Download the slides
Speakers

John Mailhot John Mailhot
CTO, Networking & Infrastructure,
Imagine Communications

Video: How CBC/Radio-Canada Tested Media-over-IP Devices to Build its New Facility

Moving video production to IP has been ongoing for over 5 years using both SMPTE ST 2022-6 and now ST-2110 but we’re still in the ‘Early Adopter’ phase, explains the Willem Vermost speaking at SMPTE 2019. Willem is the EBU topic lead for the transition to IP-based studios and he is tracking the upcoming projects with public broadcasters.

Willem talks about what’s motivating these Early Adopters. In general, he explains, they have a building move project and they are faced, as CBC (Canadian Broadcasting Corporation) was, with being the last to install an extensive SDI infrastructure – and be stuck with that for 7, 10 or more years to come – or the to be one of the first to use IP. Increasingly, they can’t justify the SDI workflow and IP, for all its risks and uncertainties, is the way forward.

CBC/Radio Canada needs to be ‘on air’ in 2020 so they put in a place a risk mitigation plan to test all the equipment before putting it in. Willem outlines what this test plan looks like and what it covers: AES67, ST 2110-40,-7, -30-, -20, EBU r148 security etc. Testing was also brought up by the BBC’s Mark Patrick when he discussed his work in bring in the BBC’s Cardiff Square building on-air. They found that automated testing was key in project delivery so that testing was quick and consistent to ensure that software/firmware patches were correctly accepted into the project.

Willem talks us through the EBU’s famous Technology Pyramid which shows to what extent each of the technologies on which media-over-IP requires has been defined and adopted by the industry. It shows that while the media aspect has been successfully deployed, there is a lot to do in, for example, security.

Difficulties arose due to different interpretations of standards. To aid in diagnosis of such issues, the LIST project has created a 2110 analysis tool and other related tools. This is created within the EBU and Willem highlights some key parts of what it does. He then shows how that connects in with the automated test programs and explains the underlying structure of how the software is built.

The talk finishes with mention of the JT-NM test plan, a summary and questions lead by Arista’s Gerard Phillips.

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Speakers

Willem Vermost Willem Vermost
Senior IP Media Technology Architect
Topic Lead, Transition to IP-based Studios
EBU
Gerard Phillips Moderator: Gerard Phillips
Systems Engineer,
Arista