Video: Esports for Broadcasters – Part III

In the last of three sessions on esports, the RTS Thames Valley looks at how vendors for the traditional sports market can adapt and serve this quickly growing market.

Guillaume Neveux from EVS sets the scene talking about the current viewing figures (44 million concurrent peak viewers for League of Legends) and revenue predictions of a 40% increase over the next three years. This is built on sponsorship and, like TV, this takes the form of ad insertion, and programme sponsorship (i.e. logo on screen) to name but two options. Esports has an advantage as they can control the whole world the sport takes place in. This means that advertising signs can be placed, live, on objects in the live stream which are seen by the viewers but not by the players, something which has been attempted in traditional sports but has yet to become common.

Guillaume also looks at how Twitch and YouTube Gaming work, commenting that one of their big differences from traditional sports is the chat room which scrolls next to the game itself. This lends a significant feeling of community to the game which is seldom replicated in traditional sports broadcasting. In general, esports is free to watch. Freemium subscriptions allow you to reduce the number of adverts seen and also improve the chat options.

The next part of the talk spotlights some of the roles unique to esports. The Caster is analogous to a commentator. They are there to weave a story, to explain what’s happening on screen and to add colour to the even by explaining more about what’s happening, about the people and about the game itself. Streamers are individuals who stream themselves playing computer games who, like YouTube personalities, can have extremely large audiences. An Observer is someone who moves around the game world but is invisible to the players, they are analogous to camera operators in that they can control their own view of the world and are also responsible for choosing which views from the players are seen. Essentially they are like a sub vision mixer feeding specific shots into the main programme as well as, in some circumstances, creating dedicated streams of shots for secondary streams. Graphics operators are just as important as in other types of programmes although aspect ratios are all the more tricky and this also involves integration into the game engines.

Guillaume also covers the equipment used by esports broadcasters. EVS is a premium brand with products honed to a very specific market. Guillaume explains that although the equipment may seem expensive, the efficiencies derived from buying equipment designed for your workflow a notable compared to creating similar workflows out of other equipment typically due to the added complexity, maintenance and workflow fit. At the end of the day, much of what traditional sports and esports needs is similar – slowmo, replays, graphics insertion – so only some modifications were needed to the EVS products to make them fit into the needed workflows.

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Speakers

Guillaume Neveux Guillaume Neveux
Business Development Manager EMEA,
EVS

Video: Next Generation Sports Broadcast Workflows that Expand the Value of Live Production

In this webinar, learn what challenges there are in today’s production and how EVS has teamed up with Aspera at major international sporting events to build Cloud-based production workflows that connect live content with production teams, accredited teams and final viewers. Also discussed is how next generation sports broadcasting workflows are transforming the digital media supply chain.

Speakers

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Video: Producing 4K/UHD using IP and 12G-SDI


Held a couple of months before SMPTE 2110 was ratified at IBC, this panel discussion with Riedel, Evertz, EVS and Grass Valley looks at the state of SDI and IP: Which technologies are relevant now and which will win in the long run?

    The conversation covers these topics and more:

  • 12G Vs 3G SDI
  • Versions of UHD SDI
  • When should a vendor implement IP?
  • Will the future include compression?
  • How do you handle variable latencies with compression?

With the first all-IP and 12G-SDI OB trucks beginning to hit the road, and an increasing number of broadcast centres implementing comprehensive IP-based or hybrid infrastructures, this discussion will focus on the issue of connectivity and whether it is advantageous to use SDI or IP infrastructures – or indeed hybrid approaches utilising both. This panel discussion discussed the imperatives behind this dramatic technological change, the challenges that it presents, and the probable roadmap for the next few years. There will also be analysis of current industry initiatives such as AIMS and the ways in which these can help smooth the transition.

This Panel was part of the Broadcast Innovation Day hold by Broadcast Solutions GmbH.
Participants:
Laurent Petit, VP Products, EVS
Simon Reed, Managing Director, Evertz UK
Thomas Riedel, CEO, RIEDEL Communications GmbH & Co. KG
Phil Myers, Former IP Product Manager, Grass Valley (formerly Snell Advanced Media (SAM))
Moderation: David Davies, Managing Editor, SVG Europe

Webinar: Moving Beyond SDI In Live Production


Date: Thursday, June 7
Time: 11:00 am ET, 16:00 BST

Using IP networks for real-time video is a powerful enabler. However, it comes with challenges.

How can we guarantee that IP networks provide the same level of reliability, performance and low latency as SDI operations?

Join IP experts James Stellpflug, VP Product Marketing at EVS, and Christophe Messa, Product Manager IP Solutions at EVS, along with our special guest Sunil Gudurvalmiki, Senior Product Manager at Cisco, for a bleeding edge look at how facilities can fully empower an IP infrastructure that goes beyond point-to-point topologies while delivering the required level of speed, reliability and performance for live productions.

Register now!