Video: Ad-Supported Streaming Takes Over?


FAST, SVOD and AVOD are all different ways to bring programming to viewers with different costs to the viewer. All delivered over the internet, FAST is a service that unites live, linear TV with a VOD service whereas AVOD only has video on demand. Both FAST and AVOD are free to watch thanks to adverts whereas SVOD is usually advert-free as this is subscriber VOD where you pay monthly. This video from Streaming Media discusses the rise of FAST and its importance in the market.

‘Is niche content key?’ askes moderator Chris Pfaff to Damian Pelliccione from Revry. Damian distances his service from niche as it serves the over 5% of the US population who identify as LGBTQ+ or similar, Despite not being niche, in common with niche channels, Revry’s content is not typically provided by the mainstream and has a very deep meaning to those watching. because they are working with an underserved demographic, they feel FAST is much more appropriate than SVOD as equal access is important. However, Damian is at pains to point out that, in reality, the service is a ‘tribrid’ of FAST, AVOD and SVOD. Revry’s marketing has moved to buying hero units to position itself on smart TVs and STBs in pole position and also aligning its brand outside of the streaming market such as associating with pride festivals. One advantage of FAST is the cost of user is far lower than SVOD which can be in the realms of $9 per user.

 

 

One of the motivators for Sony to start its BRAVIA brand of smart TVs was, Nick Colsey explains, to enable people to access niche streaming services to supplement the mainstream linear channels. This was done through a menu of apps, much like mobile computing, each one a window into a different walled garden. Now, Sony integrates streaming services into the same EPG as linear which shows that convergence continues unabated, in common with ATSC 3.0’s indifference to delivery method. Nick views Sony as a ‘Switzerland’ of content aggregation as it has no conflict of interest given it doesn’t run a rival service.

Chris Yates from Redbox says that FAST channels work well for them as they site well alongside customers’ other SVOD bundles remaining highly accessible. Finding customers, Chris states is harder than it used to be and now the gatekeepers are increasingly equipment manufacturers. Getting yourself on Sony TVs or Samsung equipment is a major vector for exposure but is not always practical. Chris says that rather than competing with youtube, it’s more general than that, he sees Redbox competing for leisure time. Asked later in the session, Chris says he sees consolidation on the horizon for both studios and streaming services.

Amagi’s Srinivasan KA is pleased to claim that they deliver up to 45% of all content on FAST platforms. He sees FAST as growing because it’s more demographic than cable without the need to get 100 services when only 2 would do. And those 2 channels can go much deeper into a topic than mainstream channels would. Not only can you go into a topic deeper, but with more choice of topics, you can go deeper into discovering, understanding and following up your own interests.

Philippe Guelton from Crackle explains their efforts to create programmes differently whether live drama or close-to live. He feels innovation is important and is one way to deal with companies who are spending ‘too much money on streaming, implying they are loss-leaders and therefore ripe for acquisition.

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Speakers

Srinivasan KA Srinivasan KA
Co-founder,
Amagi
Chris Yates Chris Yates
General Manager – On-Demand
Redbox
Damian Pelliccione Damian Pelliccione
Co-Founder & Chief Executive Officer,
Revry
Nick Colsey Nick Colsey
Vice President, Business Development
Sony Electronics Inc.
Philippe Guelton Philippe Guelton
EVP, Online Networks, Chicken Soup for the Soul Entertainment
President, Crackle Plus
Moderator: Chris Pfaff
CEO,
Chris Pfaff Tech Media

Video: Milan Video Tech on WebAssembly, DRM, Video Monitoring & Error KPIs in IPTV/OTT

Web Assembly, low-latency streaming, DRM and monitoring are the topics of this Milan Video Tech meeting, part of the 24-hour mega meetup. To keep evolving your services, you need to understand the newest technologies and be ready to use them when the time is right. In this video, we look at a basic DRM workflow, experiment with the latest player tech. work out how to distribute your service monitoring to be able to quickly diagnose issues and how to use monitoring to your advantage.

Evolution provides live Casino feeds since 2006 as part of a B2B (business to business) offering. With offices in 20 countries and over 800 tables, there’s a lot to do. They offer browser-based playback which does achieve low latencies using current Websockets and HLS technologies, down to 1.5 seconds, but Behnam Kakavand explains how they’re improving on that with a move to WebAssembly.

WebAssembly allows you to run pre-compiled code on any browser on any platform where ‘pre-compiled is a euphemism for ‘optimised’. The code tuns up to 4 times faster than interpreted javascript and gives you flexibility on which language to use to code in such as C, Rust, Go etc. Bahnam runs through the reasons they chose the WASM player which revolve around high levels of control of the whole playback experience and a reluctance to use Apple’s LL-HLS as its latency gains are too slow as well as their reluctance to use WebRTC which is unattractive because its fixed AVC transport implementation.

Without using WebAssemly, Behnam shows that you get little playback control in the case of native HTML5 elements. With MSE there is a lot more control but it’s not available on iOS. Using Web Assembly they can use any codec, customise the buffers and reduce battery usage. Behnam explains the workflow they use to compile the code into WebAssembly and talks about their future plans such as bringing SIMD operations into WebAssembly, bring down battery use, reduce player bundle size and use web codecs.

 

 

Andrea Fassina gives a great overview of DRM playback. Talking against a whiteboard, he shows how the workflow checks for user authentication to gain access to the copyrighted content. When they choose a video the selection, the request is sent out and the video is fetched from storage. The licence checker is a browser component that safely sends tata to the DRM licence server to check if they are allowed to view the playback. The DRM licence proxy server aggregates service and user information with IDs. If a positive decision is made, licences are sent back which include the decryption key.

Akamai’s Luca Mogali shows how to create video monitoring dashboards with near real-time logs and CMCD KPIs. Luca shows how by adding some extra data into the URL a player uses to access the CDN, this data can be passed back almost immediately to a logging server. Grafana or other tools can then be used to visualise this data which can give essential insight into what’s working and what’s not.

Finishing off the video, Alexy Malikov from Elecard explains how the use a distributed monitoring system to get to the bottom of issues that customers face. The probes which can sit before/after key pieces of equipment are important to use in logical fault finding. Doing all the central monitoring server would be possible, but this wouldn’t account for problems arriving locally at your eiquipment. When you have that in place, Alexy shows a number of case studies that become much easier to diagnose with the probes present than without. His examples of issues that could be fixed/mitigated by distributed monitoring include stuttering during ad breaks, streams becoming unavailable, download speeds problematic, system unable to detect audio on occasion.

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Speakers

Behnam Kakavand Behnam Kakavand
Video R&D Engineer
Evolution
Luca Moglia Luca Moglia
Senior Solutions Engineer,
Akamai
Alexey Malikov Alexey Malikov
Business Development Director EMEA,
Elecard
Andrea Fassina Andrea Fassina
Web Technologies Developer
videodeveloper.io

Video: TV moving to all IP – Dream or Reality?

As IP continues to infiltrate all aspects of the broadcast industry, this panel asks how close we are to all-IP TV delivery, what that would actually mean and how what technologies exist to get us there. As we’ve seen in contribution and production, IP brings with it benefits to those that embrace it, but not all of those benefits apply to every business so this panel considers where the real value actually lies.

Pedro Bandeira from Deutsche Telekom, Rob Suero from RDK, Xavier Leclercq from Broadpeak joins Wyplay’s Dominique Feral in this discussion moderated by Andreas Waltenspiel. The discussion starts with the motivations to move to IP with Pedro explaining that the services he delivers are viewed by the viewers alongside the big internet-delivered services like Netflix. As such, he needs access to the same technologies and sees a lot of innovation in that sphere. This is why he’s advocating a move away from multicast delivery of video to unicast; delivering with exactly the same technologies the giants are using.

 

 

For Pedro, streaming technology is an enabler, not a differentiator. As the foundation of his service, he wants it to be rock solid so feels the choice of partners to provide the technology is very important as he intends to benefit from incremental improvements as the base technologies improve. Part of the flexibility that unicast technologies provide, says Pedro, is removing the baggage of older technologies. He sees these as a burden when he wants the same service and quality of experience on devices as well as STBs.

Rob from Broadpeak feels that Multicast, or specifically Multicast-ABR is a really interesting technology because of the scalability and network efficiency which Pedro is willing to sacrifice to access other streaming technologies. Multicast ABR, however, delivers to the home as multicast so the impact on the telco network is minimised and only in the home is the service translated into a standard stream like HLS or DASH. In principle this allows companies like Deutsche Telekom to use the technologies he’s interested in whilst also delivering with network efficiency.

“A great technology for transitioning” is Pedro’s view of ABR Multicast. If we had the bandwidth, he feels no one would bother using it. However, he does agree that it’s useful in those markets whether the infrastructure can’t support a pure unicast offering and he does see ABR Multicast being part of his delivery strategy. He would prefer to avoid it as it requires home gateways and vendor support as well as being another point of failure. With 50 million homes in Europe on IPTV, there are plenty of services to transition.

The conversation then turns to RDK, the generically titled Reference Development Kit which is the name of an open source project, Rob explains, which abstracts the creation of new OTT apps and services from the underlying vendor equipment meaning you don’t have to develop software for each and every device. Removing the ties to OEMs keeps costs down for operators and allows them to be more agile. Dominique explains how writing with RDK may be free, but that doesn’t mean it’s easy and points to an experience where Wyplay shaved 6 seconds of latency off a customer’s service by optimising the way the app was written. At the end of the day, Dominique sees the route to a good, low-latency service as a fight with all aspects of the system including the encoder, packaging protocol, CDN, DRM latency and much more. This means optimising RDK is just part of a wide package of services that companies like Wyplay can offer.

The panel concludes by talking about learning RDK, upskilling colleagues, bringing them along on the journey to all-IP and offering advice to those embarking on projects.

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Speakers

Pedro Bandeira
VP Product & New Business, Europe,
Deutsche Telekom
Rob Suero Rob Suero
Head of Technology,
RDK
Dominique Feral Dominique Feral
Chief Sales & Marketing Officer,
Wyplay
Xavier Leclercq Xavier Leclercq
Head of Business Development,
Broadpeak
Andy Waltenspiel Moderator: Andreas Waltenspiel
Founder & GM,
Waltenspiel Management Consulting

Video: HLS js Past, Present and Future


HLS.js is a video player for playing HLS in browsers. Playback of Apple’s HLS, and more recently Low Latency HLS was implemented natively in Safari. HLS.js brings the same playback experience of HLS into other browsers. Created in 2015 by Guillaume du Pontavice, HLS.js uses Media Source Extensions to enable the HTMLMediaElement to play media streams from javascript.

In this talk from Seattle Video Tech, HLS.js maintaner Rob Walch talks us through HLS.js from 2015 to today and touches on future capabilities. Rob takes us through some analytics comparing HLS.js performance against playback with the native player in a range of browsers and shows better bitrate stability. The player today is built on the work under Guillaume but also John Bartos, the previous maintainer who also worked on the LHLS protocol which, while useful, was ultimately sidelined by Apple when they launched ‘Low Latency HLS‘. Needless to say that HLS.js is the result of many contributors.

 

 

Rob takes us through his demo page which has a lot of analysis tools showing the current and next chunks, playback timelines, real-time metrics, details on audio tracks, live stats for Apple LL-HLS and much more. The session concludes with questions about how browser agnostic HLS.js is, its support for DRM including on streams with ads in the clear and encyrpted content, support for SSAI discontinuities and testing.

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Read the talk notes

Speakers

Rob Walch Rob Walch
Principal Engineer, Video PLayer
JW Player