Video: 5G – Game-Changer Or Meh?

The 5G rollout has started in earnest in the UK, North America, Asia and many other regions. As with any new tech rollout, it takes time and currently centres on densely populated areas, but tests and trials are already underway in TV productions to find out whether 5G can actually help improve workflows. Burnt by the bandwidth collapse of 4G in densely populated locations, there’s hope amongst broadcasters that the higher throughput and bandwidth slicing will, this time, deliver the high bandwidth, reliable connectivity that the industry needs.

Jason Thibeault from the Streaming Video Alliance join’s Zixi’s Eric Bolten to talk to Eric Schumacher-Rasmussen who moderates this discussion on how well 5G is standing up to the hype. For a deeper look at 5G, including understanding the mix of low frequencies (as used in 2G, 3G and 4G) and high, Ultra Wide Band (UWB) frequencies referred to in this talk, check out our article which does a deep dive on 5G covering roll out of infrastructure and many of the technologies that make it work.

 

 

Eric starts by discussing trials he’s been working on in including one which delivered 8K at 100Mbps over 5G. He sees 5G as being very useful to productions whether on location or on set. He’s been working to test routers and determine the maximum throughput possible which we already know is in excess of 100Mbps, likely in the gigabits. Whilst rollouts have started and there’s plenty of advertising surrounding 5G, the saturation in the market of 5G-capable phones is simply not there but that’s no reason for broadcasters of film crews not to use it. 30 markets in the US are planning to be 5G enabled and all the major telcos in the UK are rolling the technology out which is already in around 200 cities and towns. It’s clear that 5G is seen as a strategic technology for governments and telcos alike.

Jason talks about 5G’s application in stadia because it solves problems for both the on-location viewers but also the production team themselves. One of the biggest benefits of 5G is the ultra-low-latency. Having 5G cameras keeps wireless video in the milliseconds using low-latency codecs like JPEG XS then delivery to fans within the stadium can also be within milliseconds meaning the longest delay in the whole system is the media workflow required for mixing the video, adding audio and graphics. The panel discusses how this can become a strong selling point for the venue itself. Even supporters who don’t go into the stadium itself can come to an adjacent location for good food, drinks a whole load of like-minded people, massive screens and a second-screen experience like nothing available at home. On top of all of that, on-site betting will be possible, enabled by the low latency.

Moving away from the stadium, North America has already seen some interest in linking the IP-native ATSC 3.0 broadcast network to the 5G network providing backhaul capabilities for telcos and benefits for broadcasters. If this is shown to be practical, it shows just how available IP will become in the medium-term future.

Jason summarises the near-term financial benefits in two ways: the opportunity for revenue generation by delivering better video quality and faster advertising but most significantly he sees getting rid of the need for satellite backhaul as being the biggest immediate cost saver for many broadcast companies. This won’t all be possible on day one, remembering that to get the major bandwidths, UWB 5G is needed which is subject to a slower roll-out. UWB uses high-frequency RF, 24Ghz and above, which has very little penetration and relies on line-of-sight links. This means that even a single wall can block the signal but those that can pick it up will get gigabits of throughput.

The panel concludes by answering a number of questions from the audience on 5G’s benefit over fibre to the home, the benefits of abstracting the network out of workflows and much more.

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Speakers

Jason Thibeault Jason Thibeault
Executive Director,
Streaming Video Alliance
Eric Bolten Eric Bolten
VP of Business Development,
Zixi
Eric Schumacher-Rasmussen Moderator: Eric Schumacher-Rasmussen
Editor-in-Chief,
Streaming Media

Video: Football Production Technology: The Verdict


Football coverage of the main game is always advancing, but this year there have been big changes in production as well as the continued drive to bring second screens mainstream. This conversation covers the state of the art of football production bringing together Mark Dennis of Sunset+Vine, Emili Planas from Mediapro and Tim Achberger from Sportcast in a conversation moderated by Sky Germany’s Alessandro Reitano for the SVG Europ Football Summit 2021.

The first topic discussed is the use of automation to drive highlights packages. Mark from S+V feels that for the tier 1 shows they do, human curation is still better but recognises that the creation of secondary and tertiary video from the event could benefit from AI packages. In fact, Mediapro is doing just this providing a file-based clips package while the match is ongoing. This helps broadcasters use clips quicker and also avoids post-match linear playouts. Tim suggests that AI has a role to play when dealing with 26 cameras and orchestrating the inputs and outputs of social media clips as well as providing specialised feeds. Sportcast are also using file delivery to facilitate secondary video streams during the match.

 

 

Answering the question “What’s missing from the industry?”, Mark asks if they can get more data and then asks how can they show all data. His point is that there are still many opportunities to use data, like BT Sport’s current ability to show the speed of players. He feels this works best on the second screen, but also sees a place for increasing data available to fans in the stadium. Emili wants better data-driven content creation tools and ways to identify which data is relevant. Time agrees that data is important and, in common with Emili, says that the data feeds provide the basis of a lot of the AI workflows’ ability to classify and understand clips. He sees this as an important part of filtering through the 26 cameras to find the ones people actually want to see.

Alessandro explains he feels that focus is moving from the main 90 minutes to the surrounding storylines. Not in a way that detracts from the main game, but in a way that shows production is taking seriously the pre and post stories and harnessing technology to exploit the many avenues available to tell the stories and show footage that otherwise would have space to be seen.

The discussion turns to drones and other special camera systems asking how they fit in. Tim says that dromes have been seen as a good way to differentiate your product and without Covid restrictions, could be further exploited. Tim feels that special cameras should be used more in post and secondary footage wondering if there could be two world feeds, one which has a more traditional ‘Camera 1’ approach and another which much more progressively includes a lot of newer camera types. Emili follows on by talking bout Mediapro’s ‘Cinecam’ which uses a Sony Venice camera to switch between normal Steadicam footage during the match to a shallow depth-of-field DSLR style post-match which give the celebrations a different, more cinematic look with the focus leading the viewer to the action.

The panel finishes by discussing the role of 5G. Emili sees it as a benefit to production and a way to increase consumer viewing time. He sees opportunities for 5G to replace satellite and help move production into the cloud for tier 2 and 3 sports. Viewers at home may be able to watch matches in better quality and in stadiums the plans are to offer data-enriched services to fans so the can analyse what’s going on and have a better experience than at home. Mark at S+V sees network slicing as the key technology giving production the confidence that they will have the bandwidth they need on the day. 5G will reduce costs and he’s hoping he may be able to enhance remote production for staff at home whose internet isn’t great quality bringing more control and assuredness into their connectivity.

Watch now!
Speakers

Tim Achberger Tim Achberge
Sportcast,
Head of Innovation & Technology
Emili Planas Emili Planas
CTO and Operations Manager
Mediapro
Mark Dennis Mark Dennis
Director of Technical Operations
Sunset+Vine
Alessandro Reitano Moderator: Alessandro Reitano
SVP of Sports Production,
Sky Germany

Video: Preparing for 5G Video Streaming

Will streaming really be any better with 5G? What problems won’t 5G solve? Just a couple of the questions in this panel from the Streaming Video Alliance. There are so many aspects of 5G which are improvements, it can be very hard to clearly articulate for a given use case which are the main ones that matter. In this webinar, the use case is clear: streaming to the consumer.

Moderating the session, Dom Robinson kicks off the conversation asking the panellists to dig below the hype and talk about what 5G means for streaming right now. Brian Stevenson is first up explaining that the low-bandwidth 5G option really useful as it allows operators to roll out 5G offerings with the spectrum they already have and, given its low frequency, get a good decent a propagation distance. In the low frequencies, 5G can still give a 20% improvement bandwidth. Whilst this is a good start, he continues, it’s really delivering in the mid-band – where bandwidth is 6x – that we can really start enabling the applications which are discussed in the rest of the talk.

Humberto la Roche from Cisco says that in his opinion, the focus needs to be on low-latency. Latency at the network level is reduced when working in the millimetre wavelengths, reducing around 10x. This is important even for video on demand. He points out, though that delay happens within the IP network fabric as well as in the 5G protocol itself and the wavelength it’s working on. Adding buffers into the network drives down the cost of that infrastructure so it’s important to look at ways of delivering the overall latency needed at a reasonable cost. We also hear from Sanjay Mishra who explains that some telcos are already deploying millimetre wavelengths and focussing on advancing edge compute in high-density areas as their differentiator.

The panel discusses the current technical challenges for operators. Thierry Fautier draws from his experience of watching sports in the US on his mobile devices. The US has a zero-rating policy, he explains, where a mobile operator waives all data charges when you use a certain service, but only delivers the video at SD resolution at 1.5 Mbps. Whilst the benefits to this are obvious, it means that as people buy new, often larger phones, with better screens, they expect to reap the benefits. At SD, Thierry says, you can’t see the ball in Tennis, so there 5G will offer the over-the-air network bandwidth needed to allow the telcos to offer HD as part of these deals.

Preparing for 5G Video Streaming from Streaming Video Alliance on Vimeo.

The panel discusses the problems seen so far in delivering MBMS – multicast for mobile networks. MBMS has been deployed sporadically around the world in current LTE networks (using eMBMS) but has faced a typical chicken and egg problem. Given that both cell towers and mobile devices need to support the technology, it hasn’t been worth the upgrade cost for the telcos given that eMBMS is not yet supported by many chipsets including Apple’s. Thierry says there is hope for a 5G version of MBMS since Apple is now part of the 3GPP.

CMAF had a similar chicken and egg situation when it was finalised, there was hesitance in using it because Apple didn’t support it. Now with iOS 14 supporting HLS in CMAF, there is much more interest in deploying such services. This is just as well, cautions Thierry, as all the talk of reduced latency in 5G or in the network itself won’t solve the main problem with streaming latency which exists at the application layer. If services don’t abandon HLS/DASH and move to LL-HLS and LL-DASH/CMAF then the improvements in latency lower down the stack will only convey minimal benefits to the viewer.

Sanjay discusses the problem of coverage and penetration which will forever be a problem. “All cell towers are not created equal.” The challenge will remain as to how far and wide coverage will be there.

The panel finishes looking at what’s to come and suggests more ‘federations’ of companies working together, both commercially and technically, to deliver video to users in better ways. Thierry sums up the near future as providing higher quality experiences, making in-stadia experiences great and enabling immersive video.

Watch now!
Speakers

Brian Stevenson Brian Stevenson
SME,
Streaming Video Alliance
Humberto La Roche Humberto La Roche
Principal Engineer,
Cisco
Sanjay Mishra Sanjay Mishra
Associate Fellow,
Verizon
Thierry Fautier Thierry Fautier
President-Chair at Ultra HD Forum
VP Video Strategy Harmonic at Harmonic
Dom Robinson Moderator: Dom Robinson
Co-Founder, Director, and Creative Firestarter
id3as

Video: State of the Streaming Market

Streaming Media commissioned an extra mid-year update to their ‘State of the Streaming Market’ survey in order to understand how the landscape has changed due to COVID-19. With a survey already carried out once this year, this special Autumn edition captures the rapid changes we’ve been seeing.

Tim Siglin talks us through the results of the survey ahead of a full report being published. Since the last set of questioning the amount of live vs OTT in the businesses that responded has swung around 5% in favour of live content. The survey indicates that 65% of streaming infrastructure will be software-defined within 24 months, with some adopting a hybrid approach initially.

Tim also unveils a very striking graphic showing 56% of respondents see the internet being their company’s main way of transporting video via IP dwarfing the other answers, the biggest of which is CDN with 25% which covers delivery to CDN by dedicated links or internet links within the cloud.

Zixi is part of the RIST Forum and the SRT alliance, which indicates they understand the importance of multiple-codec workflows. We see the streaming industry is of the same opinion with more than two-thirds expecting to be using multiple protocols over the next twelve months,

Looking at the benefits of moving to the cloud, flexibility is number one, cost savings at three and supporting a virtualised workforce being five. Tim mentions surprise at seeing a remote workforce being only at number five but does suggest without the pandemic it would not have entered the top five at all. This seems quite reasonable as, whatever your motivation for starting using the cloud, flexibility is nearly always going to be one of the key benefits.

Reliability was ranked number two in ‘benefits of moving to the cloud’. The reasons for people choosing that were fairly evenly split with the exception of uptime being 39%. Quality of Service, Quality of Experience and cost all came in around 20%.

Tim Siglin and Gordon Brooks discuss how 5G will impact the industry. Gordon gives a business-to-business example of how they are currently helping a broadcaster contribute into the cloud and then deliver to and end-point all with low-latency. He sees these links as some of the first to ‘go 5G’. In terms of the survey, people see ‘in venue delivery’ as half as likely to be useful for video streaming than distribution to the consumer or general distribution. Tim finishes by saying that although it could well be impactful to streaming, we need to see how much of the hype the operators actually live up to before planning too many projects around it.

Watch now!
Speakers

Tim Siglin Tim Siglin
Founding Executive Director
HelpMeStream
Gordon Brooks Gordon Brooks
CEO
Zixi
Eric Schumacher-Rasmussen Moderator: Eric Schumacher-Rasmussen
Editor, Streaming Media