Video: DASH: from on-demand to large scale live for premium services

A bumper video here with 7 short talks from VideoLAN, Will Law and Hulu among others, all exploring the state of MPEG DASH today, the latest developments and the hot topics such as low latency, ad insertion, bandwidth prediction and one red-letter feature of DASH – multi-DRM.

The first 10 minutes sets the scene introducing the DASH Industry Forum (DASH IF) and explaining who takes part and what it does. Thomas Stockhammer, who is chair of the Interoperability Working Group explains that DASH IF is made of companies, headline members including Google, Ericsson, Comcast and Thomas’ employer Qualcomm who are working to promote the adoption of MPEG-DASH by working to improve the specification, advise on how to put it into practice in real life, promote interoperability, and being a liaison point for other standards bodies. The remaining talks in this video exemplify the work which is being done by the group to push the technology forward.

Meeting Live Broadcast Requirements – the latest on DASH low latency!
Akamai’s Will Law takes to the mic next to look at the continuing push to make low-latency streaming available as a mainstream option for services to use. Will Law has spoken about about low latency at Demuxed 2019 when he discussed the three main file-based to deliver low latency DASH, LHLS and LL-HLS as well as his famous ‘Chunky Monkey’ talk where he explains how CMAF, an implementation of MPEG-DASH, works in light-hearted detail.

In today’s talk, Will sets out what ‘low latency’ is and revises how CMAF allows latencies of below 10 seconds to be achieved. A lot of people focus on the duration of the chunks in reducing latency and while it’s true that it’s hard to get low latency with 10-second chunk sizes, Will puts much more emphasis on the player buffer rather than the chunk size themselves in producing a low-latency stream. This is because even when you have very small chunk sizes, choosing when to start playing (immediately or waiting for the next chunk) can be an important part of keeping the latency down between live and your playback position. A common technique to manage that latency is to slightly increase and decrease playback speed in order to manage the gap without, hopefully, without the viewer noticing.

Chunk-based streaming protocols like HLS make Adaptive Bitrate (ABR) relatively easy whereby the player monitors the download of each chunk. If the, say, 5-second chunk arrives within 0.25 seconds, it knows it could safely choose a higher-bitrate chunk next time. If, however, the chunk arrives in 4.8 seconds, it can choose to the next chunk to be lower-bitrate so as to receive the chunk with more headroom. With CMAF this is not easy to do since the segments all arrive in near real-time since the transferred files represent very small sections and are sent as soon as they are created. This problem is addressed in a later talk in this talk.

To finish off, Will talks about ‘Resync Elements’ which are a way of signalling mid-chunk IDRs. These help players find all the points which they can join a stream or switch bitrate which is important when some are not at the start of chunks. For live streams, these are noted in the manifest file which Will walks through on screen.

Ad Insertion in Live Content:Pre-, Mid- and Post-rolling
Whilst not always a hit with viewers, ads are important to many services in terms of generating the revenue needed to continue delivering content to viewers. In order to provide targeted ads, to ensure they are available and to ensure that there is a record of which ads were played when, the ad-serving infrastructure is complex. Hulu’s Zachary Cava walks us through the parts of the infrastructure that are defined within DASH such as exchanging information on ‘Ad Decision Parameters’ and ad metadata.

In chunked streams, ads are inserted at chunk boundaries. This presents challenges in terms of making sure that certain parameters are maintained during this swap which is given the general name of ‘Content Splice Conditioning.’ This conditioning can align the first segment aligned with the period start time, for example. Zachary lays out the three options provided for this splice conditioning before finishing his talk covering prepared content recommendations, ad metadata and tracking.

Bandwidth Prediction for Multi-bitrate Streaming at Low Latency
Next up is Comcast’s Ali C. Begen who follows on from Will Law’s talk to cover bandwidth prediction when operating at low-latency. As an example of the problem, let’s look at HTTP/1.1 which allows us to download a file before it’s finished being written. This allows us to receive a 10-second chunk as it’s being written which means we’ll receive it at the same rate the live video is being encoded. As a consequence, the time each chunk takes to arrive will be the same as the real-time chunk duration (in this example, 10 seconds.) When you are dealing with already-written chunks, your download time will be dependent on your bandwidth and therefore the time can be an indicator of whether your player should increase or decrease the bitrate of the stream it’s pulling. Getting back this indicator for low-latency streams is what Ali presents in this talk.

Based on this paper Ali co-authored with Christian Timmerer, he explains a way of looking at the idle time between consecutive chunks and using a sliding window to generate a bandwidth prediction.

Implementing DASH low latency in FFmpeg
Open-source developer Jean-Baptiste Kempf who is well known for his work on VLC discusses his work writing an MPEG-DASH implementation for FFmpeg called the DASH-LL. He explains how it works and who to use it with examples. You can copy and paste the examples from the pdf of his talk.

Managing multi-DRM with DASH
The final talk, ahead of Q&A is from NAGRA discussing the use of DRM within MPEG-DASH. MPEG-DASH uses Common Encryption (CENC) which allows the DASH protocol to use more than one DRM scheme and is typically seen to allow the use of ‘FairPlay’, ‘Widevine’ and ‘PlayReady’ encryption schemes on a single stream dependent on the OS of the receiver. There is complexity in having a single server which can talk to and negotiate signing licences with multiple DRM services which is the difficulty that Lauren Piron discusses in this final talk before the Q&A led by Ericsson’s VP of international standards, Per Fröjdh.

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Speakers

Thomas Stockhammer Thomas Stockhammer
Director of Technical Standards,
Qualcomm
Will Law Will Law
Chief Architect,
Akamai
Zachary Cava Zachary Cava
Software Architect,
Hulu
Ali C. Begen Ali C. Begen
Technical Consultant, Video Architecture, Strategy and Technology group,
Comcast
Jean-Baptiste Kempf Jean-Baptiste Kempf
President & Lead VLC Developer
VideoLAN
Laurent Piron Laurent Piron
Principal Solution Architect
NAGRA
Per Fröjdh Moderator: Per Fröjdh
VP International Standards,
Ericsson

Video: Encoding and packaging for DVB-I services

There are many ways of achieving a hybrid of OTT-delivered and broadcast-delivered content, but they are not necessarily interoperable. DVB aims to solve the interoperability issue, along with the problem of service discovery with DVB-I. This specification was developed to bring linear TV over the internet up to the standard of traditional broadcast in terms of both video quality and user experience.

DVB-I supports any device with a suitable internet connection and media player, including TV sets, smartphones, tablets and media streaming devices. The medium itself can still be satellite, cable or DTT, but services are encapsulated in IP. Where both broadband and broadcast connections are available, devices can present an integrated list of services and content, combining both streamed and broadcast services.

DVB-I standard relies on three components developed separately within DVB: the low latency operation, multicast streaming and advanced service discovery. In this webinar, Rufael Mekuria from Unified Streaming focuses on low latency distributed workflow for encoding and packaging.

 

The process starts with an ABR (adaptive bit rate) encoder responsible for producing streams with multiple bit rates and clear segmentation – this allows clients to automatically choose the best video quality depending on available bandwidth. Next step is packaging where streaming manifests are added and content encryption is applied, then data is distributed through origin servers and CDNs.

Rufael explains that low latency mode is based on an enhancement to the DVB-DASH streaming specification known as DVB Bluebook A168. This incorporates the chunked transfer encoding of the MPEG CMAF (Common Media Application Format), developed to enable co-existence between the two principle flavors of adaptive bit rate streaming: HLS and DASH. Chunked transfer encoding is a compromise between segment size and encoding efficiency (shorter segments make it harder for encoders to work efficiently). The encoder splits the segments into groups of frames none of which requires a frame from a later group to enable decoding. The DASH packager then puts each group of frames into a CMAF chunk and pushes it to the CDN. DVB claims this approach can cut end-to-end stream latency from a typical 20-30 seconds down to 3-4 seconds.

The other topics covered are: encryption (exhanging key parameters using CPIX), content insertion, metadata, supplemental descriptors, TTML subitles and MPD proxy.

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Download the slides.

Speaker

Rufael Mekuria Rufael Mekuria
Head of Research & Standardization
Unified Streaming

Video: Codecs, standards and UHD formats – where is the industry headed?

Now Available On Demand
UHD transmissions have been available for many years now and form a growing, albeit slow-growing, percentage of channels available. The fact that major players such as Sky and BT Sports in the UK, NBCUniversal and the ailing DirecTV in the US, see fit to broadcast sports in UHD shows that the technology is trusted and mature. But given the prevalence of 4K in films from Netflix, Apple TV+ streaming is actually the largest delivery mechanism for 4K/UHD video into the home.

Following on from last week’s DVB webinar, now available on demand, this webinar from the DVB Project replaces what would have been part of the DVB World 2020 conference and looks at the work that’s gone into getting UHD to were it is now in terms of developing HEVC (also known as H.265), integrating it into broadcast standards plus getting manufacturer support. It then finishes by looking at the successor to HEVC – VVC (Versatile Video Codec)

The host, Ben Swchwarz from the Ultra HD Forum, first introduces Ralf Schaefer who explores the work that was done in order to make UHD for distribution a reality. He’ll do this by looking at the specifications and standards that were created in order to get us where we are today before looking ahead to see what may come next.

Yvonne Thomas from the UK’s Digital TV Group is next and will follow on from Ben by looking at codecs for video and audio. HEVC is seen as the go-to codec for UHD distribution. As the uncompressed bitrate for UHD is often 12Gbps, HEVC’s higher compression ratio compared to AVC and relatively wide adoption makes it a good choice for wide dissemination of a signal. But UHD is more than just video. With UHD and 4K services usually carrying sports or films, ‘next generation audio‘ is really important. Yvonne looks at the video and audio aspects of delivering HEVC and the devices that need to receive it.

Finally we look at VVC, also known as H.266, the successor to HEVC, also known as H.265. ATEME’s Sassan Pejhan gives us a look into why VVC was created, where it currently is within MPEG standardisation and what it aims to achieve in terms of compression. VVC has been covered previously on The Broadcast Knowledge in dedicated talks such as ‘VVC, EVC, LCEVC, WTF?’, ‘VVC Standard on the Final Stretch’, and AV1/VVC Update.

No Registration Necessary!

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Speakers

Ben Schwarz Ben Schwarz
Communication Working Group Chair,
Ultra HD Forum
Ralf Schaefer Ralf Schaefer
VP Standards R&I
InterDigital Inc.
Yvonne Thomas Yvonne Thomas
Strategic Technologist
DTG (Digital TV Group)
Sassan Pejhan Sassan Pejhan
VP Technology,
ATEME

Webinar: Multicast ABR opens the door to a new DVB era

Now available on demand

With video delivery constituting the majority of traffic, it’s clear there’s a big market for it. ON the internet, this is done with unicast streaming where for each receiver, the stream source has to send another stream. The way this has been implemented using HTTP allows for a very natural system, allied Adaptive Bit Rate (ABR), which means that every when your network capacity is constrained (by the network itself or bandwidth contention), you can still get a picture just at a lower bit rate.

But when extrapolating this system linear television, we find that large audience place massive demands on the originating infrastructure. This load on the infrastructure drives its architects to implement a lot of redundancy making it expensive to run. Within a broadcaster, such loads would be dealt with by multicast traffic but on the internet, Multicast is not enabled. For an IPTV system where each employee had access via a program on their PC and/or a set-top-box on their desk, the video would be sent by multicast meaning that it is the network that was providing the duplication of the streams to each endpoint, not the source.

By combining existing media encoding and packaging formats with the efficiency of point-to-multipoint distribution to the edge of IP-based access networks, it is possible to design a system for linear media distribution that is both efficient and scalable to very large audiences, while remaining technically compatible with the largest possible set of already-deployed end user equipment.

This webinar by Guillaume Bichot which is in place of his talk at the cancelled DVB World 2020 event explains DVB’s approach to doing thus that; combining multicast ordination of content with delivery of an ABR feed, called DVB-mABR.

Video broadcast has been digitised since it’s initial broadcasts in the 30s, and more than once. In Europe, we have seen IP carriage (IPTV) services and most recently the hybrid approach where broadband access is merged into transmitted content with the aim of delivering a unified service to the viewer called HbbTV. Multicast ABR (mABR) defines the carriage of Adaptive Bit Rate video formats and protocols over a broadcast/multicast feed. Guillaume explains the mABR architecture and then looks at the deployment possibilities and what the future might hold.

mABR comprises a multicast server at the video headend. This server/transcaster, receives standard ABR feeds and then encapsulates it into multicast before sending. The decoder does the opposite, removing any multicast headers revealing the ABR underneath. It’s not uncommon for mABR to be combined with HTTP unicast allowing the unicast to pick up the less popular channels but for the main services to benefit from multicast.

Guillaume explores these topics plus whether mABR saves bit rate, how it’s deployed and how it can change in the future to keep up with viewers’ requirements.

Watch now on demand!
Speaker

Guillaume Bichot Guillaume Bichot
Principal Engineer, Head of Exploration
Broadpeak