Video: Reducing Stream Latency


Latency seems to be the new battleground for streaming services. While optimising bandwidth and quality are still highly important, they are becoming mature parts of the business of streaming whereas latency, and technologies to minimise it – as Apple showed this month – are still developing and vying for position.

Here, the Streaming Video Alliance brings together people from large streaming services to explore this topic finding out what they’ve been doing to reduce it, the problems they’ve faced and the solutions which are on the table.

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Speakers

Kevin Johns Kevin Johns
Distinguished Network Architect, Content and Media
CenturyLink
Chris Sammoury Chris Sammoury
Principal Engineer II,
Charter Communications
Richard Oesterreicher Richard Oesterreicher
CEO
Streaming Global/Hellastorm
Patrick Gendron Patrick Gendron
Director, Innovation
Harmonic
Johan Bolin Johan Bolin
Chief Product and Technology Officer,
Edgeware
Steve Miller-Jones Steve Miller-Jones
Vice President of Product Strategy,
Limelight Networks
Jason Thibeault Jason Thibeault
Executive Director,
Streaming Video Alliance

Video: Low Latency and High QOE for Live Streaming


Low latency streaming is always a compromise, but what can be done to keep QOE high?

This on-demand webinar looks at CMAF and presents some real-world data on this low latency technique. The webinar starts by explaining that CMAF is a low-latency streaming technology similar to HLS and other streaming protocols where the idea is to deliver the video as small files. Olivier and Alain from Harmonic explain how this is done and look at some of the trade-offs and compromises that are needed and introduce techniques to keep QOE high. They also look at deployment in cloud vs. on premise.

Pieter-Jan Speelmans talks about play tradeoffs and optimisations within the player. CMAF allows the buffer to be reduced and whilst a bad network may mean you buffer is similar to ‘normal’, but in good networks, this buffer can be brought down significantly. He also talks about how ABR switching is impacted by GOP length even in CMAF.

Viaccess-Orca explains how DRM works with CMAF and looks at some of the challenges including licences acquisition time and overloading licence servers at the beginning of events. Akamai’s Will Law explains some benefits of CMAF and the near-real-time of chunk-based transfer (HTTP 1.1) and how downloading chunks at full speed leads to problems when the same broadband link is used by several clients.

There are lots of good talks on CMAF, but this is one of the few which talks about CMAF not as theory, but as is deployable today.

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Speakers

Olivier Karra Olivier Karra
SaaS Business Development Director,
Harmonic Inc.
Alain Pellen Alain Pellen
Sr. Manager, OTT & IPTV Solutions,
Harmonic Inc
Will Law Will Law
Chief Architect – Media Devision,
Akamai
Pieter-Jan Speelmans Pieter-Jan Speelmans
Founder & CTO,
THEOplayer
Nicolas Delahaye Nicolas Delahaye
VP Engineering Player,
Viaccess-Orca

Webinar: Low-Latency CMAF vs. WebRTC

CMAF brings low latency streams of less than 4 seconds into the realms of possibility, WebRTC pushes that below a second – but which is the right technology for you?

Date: June 12th 2019 Time: 11am PST / 2pm EST / 19:00 BST

CMAF represents an evolution of the tried and tested technologies HLS and DASH. With massive scalability and built upon the well-worn tenants of HTTP, Netflix and a whole industry was born and is thriving on these still-evolving technologies. The push to reduce latency further and further has resulted in CMAF which can be used to deliver streams with five to ten times lower latencies.

WebRTC is a Google-backed streaming protocol with the traditional meaning of streaming; it pushes a stream to you a opposed to the HLS-style methods of making small files available for download and reassembly into a stream. One benefit of this is extremely low bitrates of 1 second or less. Used widely by Google Hangouts and Facebook messenger, WebRTC is increasingly an option for more broadcast-style streaming services from live sports & music to gaming and gambling.

Both have advantages and draw-backs so Wowza’s Barry Owen and Anne Balistreri are here to help navigate the ins and outs of both technologies plus answer your questions.

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Speakers

Barry Owen Barry Owen
VP, Professional Services,
Wowza
Anne Balistreri Anne Balistreri
Product Marketing Manager,
Wowza

Video: JPEG-XS and ST 2110

JPEG XS is a brand-new, ultra-low latency standard delivering JPEG 2000 quality with 1000x lower latency; microseconds instead of milliseconds. This mezzanine compression standard promises compression ratios of up to 10:1, resolutions of up to 8K plus HDR and features frame rates from 24 to 120 fps.

Jean-Baptiste Lorent from intoPIX shows how JPEG-XS can be used with SMPTE ST-2110 stack. Part -22 of ST 2110 allows for transport of compressed video essence as an alternative to uncompressed essence – all the other elementary streams stay the same, just the video RTP payload changes. This approach saves a lot of bandwidth and keeps all the existing advantages of moving from SDI to IP at the same time.

Based on TICO which arrived in products four or more years ago allowing HD products to support UHD workflows, JPEG XS was also designed for visually lossless quality and maintaining that quality over multiple re-encoding stages. The combination of very-low microsecond-latency and relatively low bandwidth makes it ideal for remote production of live events.

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Speaker

Jean-Baptiste Lorent Jean-Baptiste Lorent
Director Marketing & Sales
intoPIX