Video: SMPTE Technical Primers

The Broadcast Knowledge exists to help individuals up-skill whatever your starting point. Videos like this are far too rare giving an introduction to a large number of topics. For those starting out or who need to revise a topic, this really hits the mark particularly as there are many new topics.

John Mailhot takes the lead on SMPTE 2110 explaining that it’s built on separate media (essence) flows. He covers how synchronisation is maintained and also gives an overview of the many parts of the SMPTE ST 2110 suite. He talks in more detail about the audio and metadata parts of the standard suite.

Eric Gsell discusses digital archiving and the considerations which come with deciding what formats to use. He explains colour space, the CIE model and the colour spaces we use such as 709, 2100 and P3 before turning to file formats. With the advent of HDR video and displays which can show bright video, Eric takes some time to explain why this could represent a problem for visual health as we don’t fully understand how the displays and the eye interact with this type of material. He finishes off by explaining the different ways of measuring the light output of displays and their standardisation.

Yvonne Thomas talks about the cloud starting by explaining the different between platform as a service (PaaS), infrastructure as a service (IaaS) and similar cloud terms. As cloud migrations are forecast to grow significantly, Yvonne looks at the drivers behind this and the benefits that it can bring when used in the right way. Using the cloud, Yvonne shows, can be an opportunity for improving workflows and adding more feedback and iterative refinement into your products and infrastructure.

Looking at video deployments in the cloud, Yvonne introduces video codecs AV1 and VVC both, in their own way, successors to HEVC/h.265 as well as the two transport protocols SRT and RIST which exist to reliably send video with low latency over lossy networks such as the internet. To learn more about these protocols, check out this popular talk on RIST by Merrick Ackermans and this SRT Overview.

Rounding off the primer is Linda Gedemer from Source Sound VR who introduces immersive audio, measuring sound output (SPL) from speakers and looking at the interesting problem of forward speakers in cinemas. The have long been behind the screen which has meant the screens have to be perforated to let the sound through which interferes with the sound itself. Now that cinema screens are changing to be solid screens, not completely dissimilar to large outdoor video displays, the speakers are having to move but now with them out of the line of sight, how can we keep the sound in the right place for the audience?

This video is a great summary of many of the key challenges in the industry and works well for beginners and those who just need to keep up.

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Speakers

John Mailhot John Mailhot
Systems Architect for IP Convergence,
Imagine Communications
Eric Gsell Eric Gsell
Staff Engineer,
Dolby Laboratories
Linda Gedemer, PhD Linda Gedemer, PhD
Technical Director, VR Audio Evangelist
Source Sound VR
Yvonne Thomas Yvonne Thomas
Strategic Technologist
Digital TV Group

Webinar: Enabling intelligent media and entertainment

This webinar brings together Support Partners and Microsoft to explain the term ‘intelligent cloud’ and how this can help creative teams produce higher quality, more innovative content by augmenting human ingenuity, manage content better and grow audiences while increasing advertising and subscription revenue.

The panel will cover:
– Haivision’s SRT Hub, intelligent media routing and cloud-based workflows
– Highlights from partners such as Avid, Telestream and Wowza.
– New production workflows for remote live production, sports and breaking news.
– Connected production: A process that helps with production collaboration and management, removing traditional information and creative silos which exist today, while driving savings and efficiencies from script to screen.

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Speakers

Jennifer Cooper Jennifer Cooper
Global Head, Media Industry Strategy,
Microsoft
Trent Collie Trent Collie
Senior Partner Development Manager,
Microsoft
Harry Grinling Harry Grinling
Chief Executive Office,
Support Partners
Lutful Khandker Lutful Khandker
Principal SDE Lead,
Microsoft

Webinar: Cloud Ingest

RIST and SRT are gaining more and more traction as they solve the reliability question over internet contribution. Promising cheaper costs than dedicated circuits, so much of our life uses the internet, it seems logical that it helps connect broadcasts as much as it does video conferences.

SRT and RIST are both protocols which allow streaming of video and other media over networks. If any packets go missing then the receiver will let the sender know and the sender will retransmit the missing data. All being well, these missing packets will arrive in time and no one will know that any data loss took place.

SRT was started by Haivision and is now an open source collaboration with a public repository and slack workspace. It goes beyond simple retransmission and actually offers an encrypted link which is so important when it comes to sports and other high value content.

RIST is being developed by the Video Services Forum (VSF) and the specifcation TR-06 defines how it works. This is is released as a freely-available specification and implementations based on the first release were shown at IBC2018. For a video on RIST, check out this talk from Merrick Ackermans

The RIST working group comprises people from Haivision, Zixi, NetInsight and other companies many of whom also have similar technologies. So the question is why is RIST of so much interest and what are the differences and benefits to SRT?

This Webinar from Net Insight sets out to answer just this question as we’ll as looking to the future to see what is yet to come on the RIST roadmap.

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Speakers

Love Thyresson Love Thyresson
Head of Internet Media Transport,
Net Insight
Alexander Sandström Alexander Sandström
Head of Product Marketing & Co-chair of RIST Forum,
Net Insight

Video: From WebRTC to RTMP

With the demise of RTMP, what can WebRTC – its closest equivalent – learn from it? RTC stands for Real-Time Communications and hails from the video/voice teleconferencing world. RTC traditionally has ultra-low latency (think sub-second; real-time) so as broadcasters and streaming companies look to reduce latency it’s the obvious technology to look at. However, RTC comes from a background of small meetings, mixed resolutions, mixed bandwidths and so the protocols underpinning it can be lacking what broadcast-style streamers need.

Nick Chadwick from MUX looks at the pros and cons of the venerable RTMP (Real Time Messaging Protocol). What was in it that was used and unused? What did need that it didn’t have? What gap is being left by its phasing out?

Filling these increasing gaps is the focus of the streaming community and whether that comes through WebRTC, fragmented MP4 delivered over web sockets, Low-Latency HLS, Apple’s Low-Latency HLS, SASH, CMAF or something else…it still needs to be fulfilled.

Nick finishes with two demos which show the capabilities of WebRTC which outstrip RTMP – live mixing on a browser. WebRTC clearly has a future for more adventurous services which don’t simply want to deliver a linear channel to sofa-dwelling humans. But surely Nick’s message is WebRTC needs to step up to the plate for broadcasters, in general, to enable them to achieve < 1-second end-to-end latency in a way which is compatible with broadcast workflows.

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Speaker

Nick Chadwick Nick Chadwick
Software Engineer,
Mux